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Enberoth: Industrial Era D&D (5e) (V0.1). Looking for feedback/editors!
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<blockquote data-quote="Oofta" data-source="post: 7032757" data-attributes="member: 6801845"><p>I'd be more worried about having an arm left after firing the weapon! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I'm just throwing some ideas out for how to handle scatter shot. Maybe its just that about the only person I can imagine using the scatter pistol would be HellBoy. Not sure there is a better option. </p><p></p><p>I think a fundamental issue is that guns or fairly high level magic <em>should</em> dominate. </p><p></p><p>Except there's a difference between what's fun and what's realistic.</p><p></p><p>Because seriously, why would anyone go into combat with an axe instead of a pistol? You might have a sword as a backup, but your primary weapon? Psshh.</p><p></p><p>This isn't only an issue with games, it's an issue with any fiction that tries to combine guns with swords. Star Wars does it because they ignore shotguns and grenades while using magic swords that can deflect the plasma "bullets".</p><p></p><p>But take a look at the "Arrow" TV show as an example. I can't tell you how many times my wife and I say something along the lines of "What? Why would they just not shoot them? Why are the bad guys running up to team Arrow <em>with a perfectly good gun and try to use it as a club? WTF?</em>"</p><p></p><p>Or Star Trek. Seriously, klingons use a double sword? Why? Just zap them with your handy phaser and be done with it.</p><p></p><p>Which is not saying that I have a better option. </p><p></p><p>Some thoughts</p><p>- A lot of the monsters could have damage reduction or immunity to anything but silver. Bullets would get expensive fast. </p><p>- Assume that relatively speaking monsters are a lot tougher than your average person, something that would take a person out would barely phase most monster. </p><p>- Make guns and ammunition prohibitively expensive. That limits the common man on the street, but also lessens the feel you're going for.</p><p>- Have situations where guns don't work because of magic.</p><p></p><p>In any game that combines swords, sorcery and firearms better than flintlocks and muskets I'm not sure many people would play a class that doesn't have access to firearms. Maybe wizards ... but even then why (with your rules) play a wizard over a sorcerer? The pistol is going to be more effective than most cantrips.</p><p></p><p>Don't get me wrong, I like the concept. I've struggled with how to implement it myself. Maybe playtesting would show that my protests are pointless. I just see a campaign where guns and high dex would be king with maybe a sorcerer thrown into the mix now and then. But barbarians? Paladins? Fighting clerics with anything other than the war domain? Don't see it happening, or any strength based characters.</p><p></p><p>Anyway, good luck and let us know if you make any modifications.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7032757, member: 6801845"] I'd be more worried about having an arm left after firing the weapon! :D I'm just throwing some ideas out for how to handle scatter shot. Maybe its just that about the only person I can imagine using the scatter pistol would be HellBoy. Not sure there is a better option. I think a fundamental issue is that guns or fairly high level magic [I]should[/I] dominate. Except there's a difference between what's fun and what's realistic. Because seriously, why would anyone go into combat with an axe instead of a pistol? You might have a sword as a backup, but your primary weapon? Psshh. This isn't only an issue with games, it's an issue with any fiction that tries to combine guns with swords. Star Wars does it because they ignore shotguns and grenades while using magic swords that can deflect the plasma "bullets". But take a look at the "Arrow" TV show as an example. I can't tell you how many times my wife and I say something along the lines of "What? Why would they just not shoot them? Why are the bad guys running up to team Arrow [I]with a perfectly good gun and try to use it as a club? WTF?[/I]" Or Star Trek. Seriously, klingons use a double sword? Why? Just zap them with your handy phaser and be done with it. Which is not saying that I have a better option. Some thoughts - A lot of the monsters could have damage reduction or immunity to anything but silver. Bullets would get expensive fast. - Assume that relatively speaking monsters are a lot tougher than your average person, something that would take a person out would barely phase most monster. - Make guns and ammunition prohibitively expensive. That limits the common man on the street, but also lessens the feel you're going for. - Have situations where guns don't work because of magic. In any game that combines swords, sorcery and firearms better than flintlocks and muskets I'm not sure many people would play a class that doesn't have access to firearms. Maybe wizards ... but even then why (with your rules) play a wizard over a sorcerer? The pistol is going to be more effective than most cantrips. Don't get me wrong, I like the concept. I've struggled with how to implement it myself. Maybe playtesting would show that my protests are pointless. I just see a campaign where guns and high dex would be king with maybe a sorcerer thrown into the mix now and then. But barbarians? Paladins? Fighting clerics with anything other than the war domain? Don't see it happening, or any strength based characters. Anyway, good luck and let us know if you make any modifications. [/QUOTE]
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