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Encounter Balance holds back 5E
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<blockquote data-quote="DEFCON 1" data-source="post: 9330801" data-attributes="member: 7006"><p>Anyone who believes no one ever thinks about or cares about encounter balance has completely missed the hundreds of threads here over the last decade decrying the "5-6 encounters per day between long rests" supposed rule the game has and which has balanced itself around. Not to mention all the people who have been clamoring for "better CR rules". These complaints have been all over the place here, and even during all the talk regarding the playtest the concern about "combat balance" was done time and time and time again with all manner of people here white-rooming the new playtest rules WotC gave us to look at to make sure everything was "balanced" (even when WotC straight up TOLD us that the rules were not designed "balanced" for us because they do that separately).</p><p></p><p>Sure, a few of you can sarcastically joke that the CR building rules aren't actually rules cause they don't work (and I'd agree you would for the most part be right about that)... but the fact that they exist at all AND so many people have gotten so bent out of shape about them and the 5-6 encounters before a long rest thing tells us that [USER=6807784]@Shardstone[/USER] isn't wrong that a lot of players have that combat-centric system in the front of their mind while building their games.</p><p></p><p>If some folks here can and do ignore CR and just build stories that you think are cool... that's awesome! I nod appreciatively. But there are lot of people who don't do that... who treat D&D like it's a board game to make sure everyone has an equal chance to "win" and anything that doesn't give people an equal shot is something to get up in arms about (like the Wizard class for those posters who know who they are, LOL)... hopefully they will slowly but surely start to move away from the rigid ideas that they sometimes appear to have when it comes to combat and its balance.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9330801, member: 7006"] Anyone who believes no one ever thinks about or cares about encounter balance has completely missed the hundreds of threads here over the last decade decrying the "5-6 encounters per day between long rests" supposed rule the game has and which has balanced itself around. Not to mention all the people who have been clamoring for "better CR rules". These complaints have been all over the place here, and even during all the talk regarding the playtest the concern about "combat balance" was done time and time and time again with all manner of people here white-rooming the new playtest rules WotC gave us to look at to make sure everything was "balanced" (even when WotC straight up TOLD us that the rules were not designed "balanced" for us because they do that separately). Sure, a few of you can sarcastically joke that the CR building rules aren't actually rules cause they don't work (and I'd agree you would for the most part be right about that)... but the fact that they exist at all AND so many people have gotten so bent out of shape about them and the 5-6 encounters before a long rest thing tells us that [USER=6807784]@Shardstone[/USER] isn't wrong that a lot of players have that combat-centric system in the front of their mind while building their games. If some folks here can and do ignore CR and just build stories that you think are cool... that's awesome! I nod appreciatively. But there are lot of people who don't do that... who treat D&D like it's a board game to make sure everyone has an equal chance to "win" and anything that doesn't give people an equal shot is something to get up in arms about (like the Wizard class for those posters who know who they are, LOL)... hopefully they will slowly but surely start to move away from the rigid ideas that they sometimes appear to have when it comes to combat and its balance. [/QUOTE]
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