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Community
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Encounter Balance holds back 5E
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<blockquote data-quote="Emberashh" data-source="post: 9331634" data-attributes="member: 7040941"><p>From a game design perspective, the thing that being too focused on achieving balance can do is make the idea of imbalances seem like a detriment rather than a new tool, which leads to the kind of balance thats just boring and samey. </p><p></p><p>For example, one of the classic imbalances thats interesting to see is the glass cannon. Absurd damage, practically no defense. Indeed, the classic triangle of Tank-Heal-DPS is actually a matter of imbalances that, taken together, establish balance. </p><p></p><p>When we take these kinds of interesting imbalances and push them far enough, we end up with a style of combat balance thats usually called Combat as War, or old school, or whatever.</p><p></p><p>From what I'm gathering, the topics impetus (given we're in the 5e forum) is around the proclivity of the 5e online community to emphasize the importance of balance and the issues the lack of it causes. </p><p></p><p>And it is true, 5e is imbalanced in a way that isn't good. Goodberry Bad, and all that. </p><p></p><p>But I think what Shardstone is getting at, that may be they haven't put a word to yet, is that how the community is trying to address the issue is pushing towards that samey, boring balance that isn't any more desirable than the fun-sucking imbalance 5e can have if you aren't a Mage and don't have a DM thats conscious of the problem and willing to step in. </p><p></p><p>The Mages do all need to be addressed as they are an example of extremely poor game design, but at the same time, the solution isn't to just design Martials the same way.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9331634, member: 7040941"] From a game design perspective, the thing that being too focused on achieving balance can do is make the idea of imbalances seem like a detriment rather than a new tool, which leads to the kind of balance thats just boring and samey. For example, one of the classic imbalances thats interesting to see is the glass cannon. Absurd damage, practically no defense. Indeed, the classic triangle of Tank-Heal-DPS is actually a matter of imbalances that, taken together, establish balance. When we take these kinds of interesting imbalances and push them far enough, we end up with a style of combat balance thats usually called Combat as War, or old school, or whatever. From what I'm gathering, the topics impetus (given we're in the 5e forum) is around the proclivity of the 5e online community to emphasize the importance of balance and the issues the lack of it causes. And it is true, 5e is imbalanced in a way that isn't good. Goodberry Bad, and all that. But I think what Shardstone is getting at, that may be they haven't put a word to yet, is that how the community is trying to address the issue is pushing towards that samey, boring balance that isn't any more desirable than the fun-sucking imbalance 5e can have if you aren't a Mage and don't have a DM thats conscious of the problem and willing to step in. The Mages do all need to be addressed as they are an example of extremely poor game design, but at the same time, the solution isn't to just design Martials the same way. [/QUOTE]
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Encounter Balance holds back 5E
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