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General Tabletop Discussion
D&D Older Editions
Encounter Based 4E - Thoughts?
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<blockquote data-quote="mkill" data-source="post: 5160407" data-attributes="member: 55985"><p>Wizards, Druids, Barbarians, Wardens and Vestige Warlocks sit crying in the corner.</p><p></p><p>Rangers and Swordmages rejoice and make nasty gestures at the whining guys.</p><p></p><p>Psionic classes go on strike for more power points. </p><p></p><p></p><p>Changes nothing. I'm playing 4th ed weekly as DM and player since the book came outt, I've seen a PC run out of healing surges only once.</p><p> </p><p>Only makes sense if you also increase damage. </p><p></p><p></p><p>Be very careful with this as it effectively doubles each +1 and -1 to attack or defense and makes combats a lot less swingy due to decreased variance in rolls.</p><p>Combats that slightly favor the PC will become a safe victory, combats that are tipped against the party turn into a TPK. Attacks against Fort / Ref / Will are an auto-hit for monsters at higher level. A 16 attack stat, no expertise and / or a +2 weapon equal sure misses. Monsters of +1 party level are tough, +3 party level is a suicide mission.</p><p>Add in no dailies, and the PCs have no reserve resources to reverse a losing battle. </p><p> </p><p>EDIT: Sorry, I didn't see your answer above when I wrote this.</p></blockquote><p></p>
[QUOTE="mkill, post: 5160407, member: 55985"] Wizards, Druids, Barbarians, Wardens and Vestige Warlocks sit crying in the corner. Rangers and Swordmages rejoice and make nasty gestures at the whining guys. Psionic classes go on strike for more power points. Changes nothing. I'm playing 4th ed weekly as DM and player since the book came outt, I've seen a PC run out of healing surges only once. Only makes sense if you also increase damage. Be very careful with this as it effectively doubles each +1 and -1 to attack or defense and makes combats a lot less swingy due to decreased variance in rolls. Combats that slightly favor the PC will become a safe victory, combats that are tipped against the party turn into a TPK. Attacks against Fort / Ref / Will are an auto-hit for monsters at higher level. A 16 attack stat, no expertise and / or a +2 weapon equal sure misses. Monsters of +1 party level are tough, +3 party level is a suicide mission. Add in no dailies, and the PCs have no reserve resources to reverse a losing battle. EDIT: Sorry, I didn't see your answer above when I wrote this. [/QUOTE]
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