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General Tabletop Discussion
D&D Older Editions
Encounter Based 4E - Thoughts?
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<blockquote data-quote="Saagael" data-source="post: 5162644" data-attributes="member: 84839"><p>if you're worried about story pacing I agree with others that you should require an extended rest only after some important event (i.e. plot-drive). It makes sense that the players don't get a decent rest until they've been thoroughly run ragged, or that they spend their extended rests planning, scheming, and otherwise deciding their actions rather than actually resting. That means that you can each "day" is more focused around a story arc, or when the dm decides "this story is done, you can take a rest" (much like encounters).</p><p></p><p>I'm using a rule that PCs don't benefit from an extended rest until they've reached 2 milestone (4 encounters). That way the game might span a week, but they'll not get an extended rest until they've taken care of whatever goal they've set.</p><p></p><p>It's part of the system that some battles are more trivial than others. Part of it comes from the fact that the PCs are heroes, with lots of power. They don't need to spend as much energy fighting the henchman. If you don't like that, then just increase the henchman's difficulty. it's much, much easier than messing with the balanced PC rules.</p><p></p><p>Alternatively, you can run a series of small combats as a skill challenge, and make the PCs lose powers and healing surges based on their success. You don't worry about all the minor battles as the're squished into one skill challenge, but you still use up resources so that they can't go nova on the final battle.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5162644, member: 84839"] if you're worried about story pacing I agree with others that you should require an extended rest only after some important event (i.e. plot-drive). It makes sense that the players don't get a decent rest until they've been thoroughly run ragged, or that they spend their extended rests planning, scheming, and otherwise deciding their actions rather than actually resting. That means that you can each "day" is more focused around a story arc, or when the dm decides "this story is done, you can take a rest" (much like encounters). I'm using a rule that PCs don't benefit from an extended rest until they've reached 2 milestone (4 encounters). That way the game might span a week, but they'll not get an extended rest until they've taken care of whatever goal they've set. It's part of the system that some battles are more trivial than others. Part of it comes from the fact that the PCs are heroes, with lots of power. They don't need to spend as much energy fighting the henchman. If you don't like that, then just increase the henchman's difficulty. it's much, much easier than messing with the balanced PC rules. Alternatively, you can run a series of small combats as a skill challenge, and make the PCs lose powers and healing surges based on their success. You don't worry about all the minor battles as the're squished into one skill challenge, but you still use up resources so that they can't go nova on the final battle. [/QUOTE]
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