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<blockquote data-quote="Primitive Screwhead" data-source="post: 6371486" data-attributes="member: 20805"><p>Looking for some help fleshing out a content generator for use in world building.</p><p></p><p>Overview, I am working on a hex-crawl style generator that creates 'regional hexes' that measure 25 miles across. Courtesy of the <a href="http://www.welshpiper.com/category/worldbuilding/" target="_blank">Welsh Piper blogs</a> I have the terrain generation down to fill in the hex-map with natural features at a 5 mile hex level of granularity with terrain, using <a href="http://www.nbos.com/products/ipad/ipad.htm" target="_blank">Inspiration Pad Pro</a> as a random generator program.</p><p></p><p> What I am looking to do next is to develop lists of interesting things/creatures/settlements/etc that could be added to the map as 'encounters'.</p><p></p><p>Starting at the top level I want to incorporate the idea of the 'Three Pillars of adventuring' and create encounters that are a mix of combat, exploration, and interaction. The combat pillar is pretty straightforward and will have your standard 'wandering monster' sort of information in order to seed the regional hex with inhabitants.</p><p> For this I am going to use a series of sub-tables based on the 'Mother of all Tables' book so that the humanoid/monsters fit the terrain choice.</p><p></p><p>Its the Interaction and Exploration pillars that I need help fleshing out with ideas for what would be in the main table as well as in the sub tables. The below tables give you an idea of how this works. The main table calls sub-tables, which can in turn call sub-sub tables...etc.</p><p></p><p>An example of the results from my monster encounter table is:</p><p> Monster: 15 Dog (wild) MM is Building new lair at a Ruined Government tax house</p><p></p><p></p><p>Please help out with filling in ideas for what should be in these lists! Thanks in advance.</p><p> {I will drop back in to update this post with the great ideas!}</p><p></p><p>The end results will be a series of sub-tables that look like this:</p><p>[sblock]</p><p>Master Table: Exploration</p><p>Settlement</p><p>Ruins</p><p>Cavern</p><p>Dungeon</p><p>Wilderness</p><p>Search for Widgit</p><p></p><p></p><p>Master Table: Interaction</p><p>Investigate</p><p>Encounter [|caravan|lonely traveller|druid]</p><p>Dance-off!</p><p>Night at the Tavern</p><p></p><p>Sub Table: Settlement [What race/humanoid?]</p><p>Frontier Farmhouse</p><p>Hamlet</p><p>Village</p><p>Town</p><p>City</p><p>Guard Post</p><p>Monastery</p><p>Academy</p><p>Graveyard</p><p>Castle</p><p></p><p>Sub table: Ruins</p><p>Ruined Settlement [Why was it ruined?]</p><p>Battlefield</p><p>[/sblock]</p><p></p><p>{edit}</p><p>What I need from the community are one line sentences that describe a non-combat encounter that leads to either exploration or interaction.</p><p></p><p>An exploration sentence might look like:</p><p> You find a Ruined Elven Village, destroyed by fire</p><p></p><p>An interaction sentence might look like:</p><p> A small caravan is ahead of you on the road, they are carrying weapons and armor and are heavily guarded.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6371486, member: 20805"] Looking for some help fleshing out a content generator for use in world building. Overview, I am working on a hex-crawl style generator that creates 'regional hexes' that measure 25 miles across. Courtesy of the [url=http://www.welshpiper.com/category/worldbuilding/]Welsh Piper blogs[/url] I have the terrain generation down to fill in the hex-map with natural features at a 5 mile hex level of granularity with terrain, using [url=http://www.nbos.com/products/ipad/ipad.htm]Inspiration Pad Pro[/url] as a random generator program. What I am looking to do next is to develop lists of interesting things/creatures/settlements/etc that could be added to the map as 'encounters'. Starting at the top level I want to incorporate the idea of the 'Three Pillars of adventuring' and create encounters that are a mix of combat, exploration, and interaction. The combat pillar is pretty straightforward and will have your standard 'wandering monster' sort of information in order to seed the regional hex with inhabitants. For this I am going to use a series of sub-tables based on the 'Mother of all Tables' book so that the humanoid/monsters fit the terrain choice. Its the Interaction and Exploration pillars that I need help fleshing out with ideas for what would be in the main table as well as in the sub tables. The below tables give you an idea of how this works. The main table calls sub-tables, which can in turn call sub-sub tables...etc. An example of the results from my monster encounter table is: Monster: 15 Dog (wild) MM is Building new lair at a Ruined Government tax house Please help out with filling in ideas for what should be in these lists! Thanks in advance. {I will drop back in to update this post with the great ideas!} The end results will be a series of sub-tables that look like this: [sblock] Master Table: Exploration Settlement Ruins Cavern Dungeon Wilderness Search for Widgit Master Table: Interaction Investigate Encounter [|caravan|lonely traveller|druid] Dance-off! Night at the Tavern Sub Table: Settlement [What race/humanoid?] Frontier Farmhouse Hamlet Village Town City Guard Post Monastery Academy Graveyard Castle Sub table: Ruins Ruined Settlement [Why was it ruined?] Battlefield [/sblock] {edit} What I need from the community are one line sentences that describe a non-combat encounter that leads to either exploration or interaction. An exploration sentence might look like: You find a Ruined Elven Village, destroyed by fire An interaction sentence might look like: A small caravan is ahead of you on the road, they are carrying weapons and armor and are heavily guarded. [/QUOTE]
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