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<blockquote data-quote="Primitive Screwhead" data-source="post: 6372583" data-attributes="member: 20805"><p>I am looking mixing the three pillars more than just a 30/60/10 method, but intermixing them much like some of your examples</p><p></p><p>For instance your "A field with dozens of dead and dying soldiers, victims of a skirmish with (roll on monster sub-table)."</p><p>is an interaction that could lead to combat.</p><p></p><p>Back in programmer mode, the interaction examples appear to be:</p><p></p><p>A [sentient being/s] who is involved in [activity] wants/leads to [adventure hook] to due to [motivations]</p><p></p><p>For my end state the results won't be as specific, but generating basic shells for ideas. What I have so far is in the following spoiler block. Note the use of 'Interaction' as a filler.</p><p></p><p>[sblock]</p><p>Ec -> Geothermal activity </p><p> where 6 Ogre MM is Defending territory. (warparty looking for invaders)</p><p></p><p>eic -> Iron spikes stuck into a large tree, forming ladder-like rungs leading up 35’. and Interaction </p><p> may lead to 1 Monstrous Scorpion MM is Fighting with a 1 Monstrous Centipede MM</p><p></p><p>E -> Geothermal activity</p><p></p><p>cie -> 3 Beetle, Giant: Boring ToH is Returning to lair with treasure. (roll treasure as if they were in their lair), Interaction </p><p> leads to Face is carved into an old tree, some 15’ off the ground.</p><p></p><p>ice -> Interaction and 7 Wolf MM is Building new lair. (digging a hole, setting up camp, making a lot of noise) </p><p> leads to Eight rotting ropes dangle from a tree-limb, some have knots, some don’t.</p><p></p><p>Ce -> 7 Beetle, Giant: Fire MM is Defending territory. (warparty looking for invaders)</p><p> Abandoned Residential Estate</p><p></p><p>Ec -> Ruined Residential manor house </p><p> where 11 Dog, War (wild-riding) MM is Returning to lair with prisoner. (roll up a prisoner)</p><p></p><p>Ei -> Arcane blight </p><p> with Interaction</p><p></p><p>Ec -> Small wooden shrine nailed to tree. Looks long disused. </p><p> where 5 Dracolisk, Black ToH is Groggy from too much partying and looking for a place to sleep it off. (easy to surprise)</p><p></p><p>eci -> Stone bench, in fair shape., 15 Goblin (warband) MM is Returning to lair to heal up after a fight. (reduce hit points) </p><p> uncovers Interaction</p><p></p><p>E -> Abandoned Residential </p><p></p><p>Ce -> 1 Dire Bear MM is Returning to lair with treasure. (roll treasure as if they were in their lair)</p><p> Ruined Government Administrative</p><p></p><p>cei -> 1 Dire Bear MM is Returning to lair with treasure. (roll treasure as if they were in their lair), Head of a statue (human) </p><p> leads to Interaction</p><p></p><p>Ic -> Interaction </p><p> leads to 4 Ant Lion ToH is Returning to lair with treasure. (roll treasure as if they were in their lair)</p><p></p><p>Ie -> Interaction </p><p> leads to Abandoned Residential slum</p><p></p><p>Ci -> 10 Dog (wild) MM is Building new lair. (digging a hole, setting up camp, making a lot of noise) </p><p> with Interaction</p><p></p><p>Ec -> Unusual Terrain: Heavy area of Air Sky that is No Big Deal and is Bigger Inside </p><p> where 7 Dog, War (wild-riding) MM is Hunting for food. (quiet, wary, and hard to surprise)</p><p></p><p>E -> Abandoned Religious monastery</p><p></p><p>cie -> 11 Beetle, Giant: Fire MM is Returning to lair to heal up after a fight. (reduce hit points), Interaction </p><p> leads to Geothermal activity</p><p></p><p>Ei -> Abandoned Military Castles </p><p> with Interaction</p><p></p><p>Ce -> 15 Goblin (warband) MM is Returning to lair with treasure. (roll treasure as if they were in their lair)</p><p> Stone fireplace and chimney.</p><p></p><p>cei -> 9 Beetle, Giant: Boring ToH is Running away from a 4 Beetle, Giant: Fire MM, Unseasonal weather </p><p> leads to Interaction</p><p></p><p>Ie -> Interaction </p><p> leads to Abandoned Commercial trade house</p><p></p><p>E -> Abandoned Commercial Shops</p><p>[/sblock]</p><p></p><p>I want to see more sentences to build on!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6372583, member: 20805"] I am looking mixing the three pillars more than just a 30/60/10 method, but intermixing them much like some of your examples For instance your "A field with dozens of dead and dying soldiers, victims of a skirmish with (roll on monster sub-table)." is an interaction that could lead to combat. Back in programmer mode, the interaction examples appear to be: A [sentient being/s] who is involved in [activity] wants/leads to [adventure hook] to due to [motivations] For my end state the results won't be as specific, but generating basic shells for ideas. What I have so far is in the following spoiler block. Note the use of 'Interaction' as a filler. [sblock] Ec -> Geothermal activity where 6 Ogre MM is Defending territory. (warparty looking for invaders) eic -> Iron spikes stuck into a large tree, forming ladder-like rungs leading up 35’. and Interaction may lead to 1 Monstrous Scorpion MM is Fighting with a 1 Monstrous Centipede MM E -> Geothermal activity cie -> 3 Beetle, Giant: Boring ToH is Returning to lair with treasure. (roll treasure as if they were in their lair), Interaction leads to Face is carved into an old tree, some 15’ off the ground. ice -> Interaction and 7 Wolf MM is Building new lair. (digging a hole, setting up camp, making a lot of noise) leads to Eight rotting ropes dangle from a tree-limb, some have knots, some don’t. Ce -> 7 Beetle, Giant: Fire MM is Defending territory. (warparty looking for invaders) Abandoned Residential Estate Ec -> Ruined Residential manor house where 11 Dog, War (wild-riding) MM is Returning to lair with prisoner. (roll up a prisoner) Ei -> Arcane blight with Interaction Ec -> Small wooden shrine nailed to tree. Looks long disused. where 5 Dracolisk, Black ToH is Groggy from too much partying and looking for a place to sleep it off. (easy to surprise) eci -> Stone bench, in fair shape., 15 Goblin (warband) MM is Returning to lair to heal up after a fight. (reduce hit points) uncovers Interaction E -> Abandoned Residential Ce -> 1 Dire Bear MM is Returning to lair with treasure. (roll treasure as if they were in their lair) Ruined Government Administrative cei -> 1 Dire Bear MM is Returning to lair with treasure. (roll treasure as if they were in their lair), Head of a statue (human) leads to Interaction Ic -> Interaction leads to 4 Ant Lion ToH is Returning to lair with treasure. (roll treasure as if they were in their lair) Ie -> Interaction leads to Abandoned Residential slum Ci -> 10 Dog (wild) MM is Building new lair. (digging a hole, setting up camp, making a lot of noise) with Interaction Ec -> Unusual Terrain: Heavy area of Air Sky that is No Big Deal and is Bigger Inside where 7 Dog, War (wild-riding) MM is Hunting for food. (quiet, wary, and hard to surprise) E -> Abandoned Religious monastery cie -> 11 Beetle, Giant: Fire MM is Returning to lair to heal up after a fight. (reduce hit points), Interaction leads to Geothermal activity Ei -> Abandoned Military Castles with Interaction Ce -> 15 Goblin (warband) MM is Returning to lair with treasure. (roll treasure as if they were in their lair) Stone fireplace and chimney. cei -> 9 Beetle, Giant: Boring ToH is Running away from a 4 Beetle, Giant: Fire MM, Unseasonal weather leads to Interaction Ie -> Interaction leads to Abandoned Commercial trade house E -> Abandoned Commercial Shops [/sblock] I want to see more sentences to build on! [/QUOTE]
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