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<blockquote data-quote="Quickleaf" data-source="post: 6373461" data-attributes="member: 20323"><p>[MENTION=20805]Primitive Screwhead[/MENTION] Here are some more ideas, even split of combat-exploration-interaction, this time for a "spooky moors" themed environment...</p><p></p><p><strong>Combat</strong></p><p>A wicked treat or twig blight made of moor-petrified wood in foul hues of ochre, copper, red, and blue attacks the party savagely, possibly lunging from murky waters.</p><p>A will-o'-wisp imitates the sound of a child crying for help, luring the foolish into a trap with more will-o'-wisps and their master, the ghost of a witch executed in the moors.</p><p>A band of trolls searches for particularly gifted and charismatic men and women for their hag masters, and the leader of the trolls wears a hag's eye charm around its neck letting its masters see thru the charm.</p><p>A pack of dire wolves feast on halfling corpses among whom a torn third of a treasure map can be found; the wolves will attack anyone getting within 50 feet but won't pursue fleeing creatures.</p><p>A gnarled ironwood tree filled with ravens and hanging nooses looms on a hill, and any approaching are attacked by an unending stream of beasts: swarms of ravens, packs of wolves, flocks of stirges, and eventually a green hag whose first action is to awaken the hangman's tree. The hag's treasure is buried under the tree.</p><p>A group of aquatic ghouls (lacedon) wearing robes and accoutrements of witches attack in a hungering horde.</p><p></p><p><strong>Exploration</strong></p><p>Two unusually intelligent mares, one roan the other dappled grey, with tack, girdle, and a carriage hitching post connecting them browse on blackberries.</p><p>A peat fire smolders in the distance, doused by rain which casts a blanket of smoke over the moors.</p><p>Sighing winds shake the trees, causing the peaty ground of the moors beneath the party's feet to sway in a disconcerting manner.</p><p>An old boathouse sinking in the mud has one old but still functioning canoe in which a curse bundle can be found under the seats; spellcaster PCs recognize the curse bundle as used for a curse to polymorph the target into one of the "Devil's Mares" who must carry the Devil's carriage wherever he wills.</p><p>A mass of unmarked graves with a sole placard nailed to a tree reading: "Here lie the witches of the Ravencurse Coven, buried feetup so they cannot haunt this land again."</p><p>A crusader's helmet overgrown with brambles lies at the edge of barely perceptible quicksand; nature-oriented PCs will recognize the berries as highly poisonous.</p><p></p><p><strong>Interaction</strong></p><p>A handsome mustached man in a daper cloak tends a horse-less carriage at a crossroads, and he asks if the party has seen his runaway horses; observant PCs notice he has one foot that is a cloven hoof.</p><p>An annis hag flying on a mortar and pestle has crashed near the party and offers to trade nasty spells in exchange for help retrieving a rare glue found in the moors which can repair her mortar and pestle.</p><p>A human rogue sinking in the mire pleads with the party to rescue him, promising to evenly split the hag's treasure with them; he knows it is buried under an ironwood tree thanks to a third of a torn treasure map in his possession.</p><p>A statue of an elven maiden half-sunken in the muck communicates telepathically in Elvish pleading to be restored to her people's homeland or for a <em>stone to flesh</em> spell to be cast.</p><p>A band of halfling river smugglers feigns guest hospitality, offering false help and drugged wine in exchange for help interpreting a third of a torn treasure map; the halfling plans to murder the party while they sleep and steal their belongings.</p><p>A company of wounded men-at-arms led by a sullen knight retreat from the moors, having been repelled in their efforts to locate the daughter of a local lord abducted by witches.</p><p>A doppelgänger (disguised to appear as a local jester or a bard PC) entertains a golden-haired girl dressed in muddy noble garments; the girl's tear-streaked eyes have been replaced by giddy laughter.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6373461, member: 20323"] [MENTION=20805]Primitive Screwhead[/MENTION] Here are some more ideas, even split of combat-exploration-interaction, this time for a "spooky moors" themed environment... [b]Combat[/B] A wicked treat or twig blight made of moor-petrified wood in foul hues of ochre, copper, red, and blue attacks the party savagely, possibly lunging from murky waters. A will-o'-wisp imitates the sound of a child crying for help, luring the foolish into a trap with more will-o'-wisps and their master, the ghost of a witch executed in the moors. A band of trolls searches for particularly gifted and charismatic men and women for their hag masters, and the leader of the trolls wears a hag's eye charm around its neck letting its masters see thru the charm. A pack of dire wolves feast on halfling corpses among whom a torn third of a treasure map can be found; the wolves will attack anyone getting within 50 feet but won't pursue fleeing creatures. A gnarled ironwood tree filled with ravens and hanging nooses looms on a hill, and any approaching are attacked by an unending stream of beasts: swarms of ravens, packs of wolves, flocks of stirges, and eventually a green hag whose first action is to awaken the hangman's tree. The hag's treasure is buried under the tree. A group of aquatic ghouls (lacedon) wearing robes and accoutrements of witches attack in a hungering horde. [b]Exploration[/b] Two unusually intelligent mares, one roan the other dappled grey, with tack, girdle, and a carriage hitching post connecting them browse on blackberries. A peat fire smolders in the distance, doused by rain which casts a blanket of smoke over the moors. Sighing winds shake the trees, causing the peaty ground of the moors beneath the party's feet to sway in a disconcerting manner. An old boathouse sinking in the mud has one old but still functioning canoe in which a curse bundle can be found under the seats; spellcaster PCs recognize the curse bundle as used for a curse to polymorph the target into one of the "Devil's Mares" who must carry the Devil's carriage wherever he wills. A mass of unmarked graves with a sole placard nailed to a tree reading: "Here lie the witches of the Ravencurse Coven, buried feetup so they cannot haunt this land again." A crusader's helmet overgrown with brambles lies at the edge of barely perceptible quicksand; nature-oriented PCs will recognize the berries as highly poisonous. [b]Interaction[/b] A handsome mustached man in a daper cloak tends a horse-less carriage at a crossroads, and he asks if the party has seen his runaway horses; observant PCs notice he has one foot that is a cloven hoof. An annis hag flying on a mortar and pestle has crashed near the party and offers to trade nasty spells in exchange for help retrieving a rare glue found in the moors which can repair her mortar and pestle. A human rogue sinking in the mire pleads with the party to rescue him, promising to evenly split the hag's treasure with them; he knows it is buried under an ironwood tree thanks to a third of a torn treasure map in his possession. A statue of an elven maiden half-sunken in the muck communicates telepathically in Elvish pleading to be restored to her people's homeland or for a [i]stone to flesh[/i] spell to be cast. A band of halfling river smugglers feigns guest hospitality, offering false help and drugged wine in exchange for help interpreting a third of a torn treasure map; the halfling plans to murder the party while they sleep and steal their belongings. A company of wounded men-at-arms led by a sullen knight retreat from the moors, having been repelled in their efforts to locate the daughter of a local lord abducted by witches. A doppelgänger (disguised to appear as a local jester or a bard PC) entertains a golden-haired girl dressed in muddy noble garments; the girl's tear-streaked eyes have been replaced by giddy laughter. [/QUOTE]
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