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<blockquote data-quote="Primitive Screwhead" data-source="post: 6376067" data-attributes="member: 20805"><p>I haven't been following the development of 5E, regretfully my last gaming group went 'kablooey' at the far end of a 3+ year WoBS campaign that spanned 3.5 and 4E.</p><p></p><p>Perhaps I need to re-frame 'Interaction' as an adjunct to combat and exploration, providing more details that enhance the primary pillar by adding the details mentioned by Lost Soul:</p><p></p><p>A What is it and is it normal, unique, weird?</p><p>B Why is it here and why is it in the state it is {weakened, ruined, angry, etc}</p><p>C Some kind of risk: monster, trap, trick</p><p>D Some kind of reward</p><p>E A link to another hex [all entries had one of these; it's important to keep things related, though sometimes I'd leave it empty]</p><p></p><p></p><p> In other words, instead of the encounter = wild dogs (pack) you would get something like</p><p> Combat Encounter: Pack of {A} unfreindly wild dogs that are {B} hunting for food.{D} There den is hidden in the area and has a treasure map in the pile of scrap they scavanged for bedding. {D} If freindly, the pack would show the group the location of a hidden spring and avoid the Ogres in the neighboring hex. {E} The pack has grown from domesticated dogs left behind when the village over yonder was razed by said Ogres.</p><p></p><p> Exploration Encounter: {B} Burned out and gutted {A} village. Nothing here but crickets. Everything was burnt to the ground and the meadowland has reclaimed the soil with tall grasses, leaving patches open where the houses once stood like flat boats in a sea of green. {C} One of the houses has a floor that is brittle and precarious, if two or more PCs stand on the floor it might collapse, dropping them into the darkness of the basement below where a very hungry ghoul is trapped, gnawing on the remains of its family. Diligent searching through the village may uncover {D}: a sealed root cellar that has some edible provisions, a weapons cache in what used to be a rangers hovel, a small chest of silver hidden in the base of a burned out wall of the tax collectors house.{E} Tracks of Ogres that come from and lead back to the north.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6376067, member: 20805"] I haven't been following the development of 5E, regretfully my last gaming group went 'kablooey' at the far end of a 3+ year WoBS campaign that spanned 3.5 and 4E. Perhaps I need to re-frame 'Interaction' as an adjunct to combat and exploration, providing more details that enhance the primary pillar by adding the details mentioned by Lost Soul: A What is it and is it normal, unique, weird? B Why is it here and why is it in the state it is {weakened, ruined, angry, etc} C Some kind of risk: monster, trap, trick D Some kind of reward E A link to another hex [all entries had one of these; it's important to keep things related, though sometimes I'd leave it empty] In other words, instead of the encounter = wild dogs (pack) you would get something like Combat Encounter: Pack of {A} unfreindly wild dogs that are {B} hunting for food.{D} There den is hidden in the area and has a treasure map in the pile of scrap they scavanged for bedding. {D} If freindly, the pack would show the group the location of a hidden spring and avoid the Ogres in the neighboring hex. {E} The pack has grown from domesticated dogs left behind when the village over yonder was razed by said Ogres. Exploration Encounter: {B} Burned out and gutted {A} village. Nothing here but crickets. Everything was burnt to the ground and the meadowland has reclaimed the soil with tall grasses, leaving patches open where the houses once stood like flat boats in a sea of green. {C} One of the houses has a floor that is brittle and precarious, if two or more PCs stand on the floor it might collapse, dropping them into the darkness of the basement below where a very hungry ghoul is trapped, gnawing on the remains of its family. Diligent searching through the village may uncover {D}: a sealed root cellar that has some edible provisions, a weapons cache in what used to be a rangers hovel, a small chest of silver hidden in the base of a burned out wall of the tax collectors house.{E} Tracks of Ogres that come from and lead back to the north. [/QUOTE]
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