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General Tabletop Discussion
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Encounter design: What are the best practices with BECMI?
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5422849" data-attributes="member: 4682"><p>(Wishing there was a prefix for BECMI/Cyclopedia . . . <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> )</p><p></p><p>3e had CR/EL for encounter design, nearly made into a statistical science with Grim Tales' analysis.</p><p></p><p>4e has explicit levels assigned to monsters and challenges.</p><p></p><p>Playing BECMI and AD&D I grasped a nearly intuitive understanding about which monsters were appropriate for parties simply through the many years of active play. Plus, it seemed more likely that lower-level PCs could overcome a challenge that was designed for far higher-level PCs in AD&D than in 3e and later editions. More leeway in encounter design, in other words. At least that's how I remember things.</p><p></p><p>Looking back now through a filter of many years, staring at those monster books, I've lost that intuitive understanding about which monsters were appropriate for PCs of whatever levels.</p><p></p><p>So, has anyone come up with something they'd like to share for how they design(ed) encounters for PCs in BECMI games? How they "know" which monsters are best for which PC levels?</p><p></p><p>[Might just cross-post this over on The Piazza as well . . .]</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5422849, member: 4682"] (Wishing there was a prefix for BECMI/Cyclopedia . . . :p ) 3e had CR/EL for encounter design, nearly made into a statistical science with Grim Tales' analysis. 4e has explicit levels assigned to monsters and challenges. Playing BECMI and AD&D I grasped a nearly intuitive understanding about which monsters were appropriate for parties simply through the many years of active play. Plus, it seemed more likely that lower-level PCs could overcome a challenge that was designed for far higher-level PCs in AD&D than in 3e and later editions. More leeway in encounter design, in other words. At least that's how I remember things. Looking back now through a filter of many years, staring at those monster books, I've lost that intuitive understanding about which monsters were appropriate for PCs of whatever levels. So, has anyone come up with something they'd like to share for how they design(ed) encounters for PCs in BECMI games? How they "know" which monsters are best for which PC levels? [Might just cross-post this over on The Piazza as well . . .] [/QUOTE]
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Encounter design: What are the best practices with BECMI?
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