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Encounter design: What are the best practices with BECMI?
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<blockquote data-quote="GreyLord" data-source="post: 5424499" data-attributes="member: 4348"><p>Depends. I did it with straight HD. 1HD per level of character typically, with special ablities adding an HD worth of monster depending on the special ability.</p><p></p><p>So for a group of 5 1st level adventurers...for what would be a challenging encounter</p><p></p><p>5 Orcs,</p><p>5 goblins</p><p>10 kobolds</p><p>an Ogre</p><p>an Ogre and a Kobold</p><p>A dire wolf and a goblin</p><p></p><p>two Ghouls (pretty strong encounter though on that one, could be extremely tough and be a TPK depending on luck)</p><p></p><p>That's close to how I did it anyways.</p><p></p><p>edit: For easier encounters simply lower the HD. So 3 Orcs instead of 5, or One Ghoul instead of two.</p><p></p><p>You probably want to stay away from pitting them against anything with 3+ HD more then they have levels per character...so an Ogre is actually probably pushing that limit for a 1st level group...doable but can turn deadly in an instant for the entire party).</p><p></p><p>For tougher encounters (like encounter level +2 in 4e or higher) add more creatures. So 8 Orcs instead of 5, or 10 goblins...etc. Of course these could end up as TPK's a lot more easily in BECMI.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5424499, member: 4348"] Depends. I did it with straight HD. 1HD per level of character typically, with special ablities adding an HD worth of monster depending on the special ability. So for a group of 5 1st level adventurers...for what would be a challenging encounter 5 Orcs, 5 goblins 10 kobolds an Ogre an Ogre and a Kobold A dire wolf and a goblin two Ghouls (pretty strong encounter though on that one, could be extremely tough and be a TPK depending on luck) That's close to how I did it anyways. edit: For easier encounters simply lower the HD. So 3 Orcs instead of 5, or One Ghoul instead of two. You probably want to stay away from pitting them against anything with 3+ HD more then they have levels per character...so an Ogre is actually probably pushing that limit for a 1st level group...doable but can turn deadly in an instant for the entire party). For tougher encounters (like encounter level +2 in 4e or higher) add more creatures. So 8 Orcs instead of 5, or 10 goblins...etc. Of course these could end up as TPK's a lot more easily in BECMI. [/QUOTE]
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Encounter design: What are the best practices with BECMI?
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