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<blockquote data-quote="the Jester" data-source="post: 5342672" data-attributes="member: 1210"><p>I've taken to random encounter charts where you roll 1d4 "encounter elements" and combine. The last couple of sessions, the pcs were in a swamp, and this was my chart:</p><p></p><p></p><p> </p><p>01-10: Will-o'-wisp (level 10 lurker); MM2 209</p><p>11-16: 1d4 visejaw crocodiles (level 4 soldier); MM 45</p><p>17-19: 3d4 swamp stirges (level 6 minion lurkers); Homebrew</p><p>20-26: Greenscale marsh mystic (level 6 controller); MM 179</p><p>27-33: 1d4 blackscale bruisers (level 6 brutes); MM 179</p><p>34-42: 1d4 greenscale darters (level 5 lurkers); MM 178</p><p>43-49: 1d4 water moccasins (level 8 minion controllers); Homebrew</p><p>50-53: 1d3 ghouls (level 5 soldiers); MM 118</p><p>54-61: 1d4 giant wasps (level 3 lurkers); Homebrew</p><p>62-64: 1d4+1 snaketongue initiates (level 7 minions); MM 272</p><p>65-71: Vine horror (level 5 controller); MM 260</p><p>72-77: Shambling mound (level 9 brute); MM 232</p><p>78-82: Myconid rotpriest (level 3 brute); MM2 164</p><p>83-89: 1d4 myconid guards (level 4 soldiers); MM2 164</p><p>90-92: Half-orc death mage (level 6 controller); MM2 140 </p><p>93-97: Yngmar of the Willow (see text)</p><p>98-00: Sweltos, swamp hermit (see text)</p><p></p><p></p><p>The thing that makes it interesting is that the encounter might be with creatures cooperating, but it might not. For instance, if the pcs encounter a shambling mound and a vine horror, they are probably cooperating; but a shambling mound and some lizardfolk? It's probably trying to eat them, allowing the pcs interesting options for avoiding the encounter, allying with the lizardfolk, etc.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5342672, member: 1210"] I've taken to random encounter charts where you roll 1d4 "encounter elements" and combine. The last couple of sessions, the pcs were in a swamp, and this was my chart: 01-10: Will-o'-wisp (level 10 lurker); MM2 209 11-16: 1d4 visejaw crocodiles (level 4 soldier); MM 45 17-19: 3d4 swamp stirges (level 6 minion lurkers); Homebrew 20-26: Greenscale marsh mystic (level 6 controller); MM 179 27-33: 1d4 blackscale bruisers (level 6 brutes); MM 179 34-42: 1d4 greenscale darters (level 5 lurkers); MM 178 43-49: 1d4 water moccasins (level 8 minion controllers); Homebrew 50-53: 1d3 ghouls (level 5 soldiers); MM 118 54-61: 1d4 giant wasps (level 3 lurkers); Homebrew 62-64: 1d4+1 snaketongue initiates (level 7 minions); MM 272 65-71: Vine horror (level 5 controller); MM 260 72-77: Shambling mound (level 9 brute); MM 232 78-82: Myconid rotpriest (level 3 brute); MM2 164 83-89: 1d4 myconid guards (level 4 soldiers); MM2 164 90-92: Half-orc death mage (level 6 controller); MM2 140 93-97: Yngmar of the Willow (see text) 98-00: Sweltos, swamp hermit (see text) The thing that makes it interesting is that the encounter might be with creatures cooperating, but it might not. For instance, if the pcs encounter a shambling mound and a vine horror, they are probably cooperating; but a shambling mound and some lizardfolk? It's probably trying to eat them, allowing the pcs interesting options for avoiding the encounter, allying with the lizardfolk, etc. [/QUOTE]
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