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<blockquote data-quote="Jhaelen" data-source="post: 6950649" data-attributes="member: 46713"><p>Well, if you do that once, the players will simply refuse to roll initiative the next time to discuss strategy.</p><p></p><p>This is a well-known problem in our game group and discussion typically only ends because one player's eventually fed up and just acts to get things moving again. Sometimes it also helps to remind the players that usually their best plans don't survive first contact with the enemies...</p><p></p><p>All in all, fortunately, discussions in D&D 4e don't take as long as they did in 3e. This is due to a single combat turn not being as crucial as it used to be, and due to 4e's inherent 'power curve', that causes encounters to be rather obviously 'front-loaded', i.e. monsters tend to get the upper-hand initially but don't have the staying power to press their advantage home. It's what makes 4e combats exciting, and most players have realized, there is little that can be done to change that natural tendency. Combats are more dynamic and unpredictable, so meaningful planning can only occur a few turns into the battle.</p><p></p><p>In 3e even epic high-level battles rarely took more than 3 or 4 combat rounds, but each of these rounds took incredibly long to complete. Often the first turn would already be decisive: The side that first manages to get through with their Mass Dispel had a significant advantage, especially if they could prevent their opposition from doing the same. Instant death effects were also quite prevalent, causing prolonged combat to be unlikely.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6950649, member: 46713"] Well, if you do that once, the players will simply refuse to roll initiative the next time to discuss strategy. This is a well-known problem in our game group and discussion typically only ends because one player's eventually fed up and just acts to get things moving again. Sometimes it also helps to remind the players that usually their best plans don't survive first contact with the enemies... All in all, fortunately, discussions in D&D 4e don't take as long as they did in 3e. This is due to a single combat turn not being as crucial as it used to be, and due to 4e's inherent 'power curve', that causes encounters to be rather obviously 'front-loaded', i.e. monsters tend to get the upper-hand initially but don't have the staying power to press their advantage home. It's what makes 4e combats exciting, and most players have realized, there is little that can be done to change that natural tendency. Combats are more dynamic and unpredictable, so meaningful planning can only occur a few turns into the battle. In 3e even epic high-level battles rarely took more than 3 or 4 combat rounds, but each of these rounds took incredibly long to complete. Often the first turn would already be decisive: The side that first manages to get through with their Mass Dispel had a significant advantage, especially if they could prevent their opposition from doing the same. Instant death effects were also quite prevalent, causing prolonged combat to be unlikely. [/QUOTE]
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