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<blockquote data-quote="Imaculata" data-source="post: 6955095" data-attributes="member: 6801286"><p>That means they are invested.</p><p></p><p></p><p></p><p>Why would this be a problem?</p><p></p><p></p><p></p><p>Again, this means they care, and want to tackle your encounters creatively. As long as they can eventually agree on a plan, I see no problem with this.</p><p></p><p></p><p></p><p>That sounds terrible to me. You are punishing them for discussing a strategy, and not hurrying up with their turns. Why the rush? I would allow them to take as much time as they like, and while they discuss a strategy, time is frozen.</p><p></p><p></p><p></p><p>A good argument could be made for this approach. If for example a DM notices some players are getting bored or frustrated by the constant disruption of the combat by overly long discussions, he has a responsibility to get things moving along (in my opinion). You could simply remind the players that they have only a small amount of time to relay very basic information to each other. A round of combat is roughly only a few seconds long. Not enough time for long discussion, but just enough to shout some basic instructions at people as a free action. </p><p></p><p>Just inform them that they do not have enough time for a long discussion of tactics, and tell them that they should have agreed on a plan BEFORE the battle.</p><p></p><p>Alternatively, allow as much time as they want, but be involved as a DM. Provide ideas and information that helps speed along their discussion. Just keep it interesting, and try to get all the players involved. Make sure you put a stop to the really stupid absurd plans, if they defy all logic and reason, by reminding them early on why that would not work, or by suggesting what other (more sensible) approach they could try to achieve the same result. </p><p></p><p>As a DM I prefer to tell my players what their options are, rather than to tell them what they can't do.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6955095, member: 6801286"] That means they are invested. Why would this be a problem? Again, this means they care, and want to tackle your encounters creatively. As long as they can eventually agree on a plan, I see no problem with this. That sounds terrible to me. You are punishing them for discussing a strategy, and not hurrying up with their turns. Why the rush? I would allow them to take as much time as they like, and while they discuss a strategy, time is frozen. A good argument could be made for this approach. If for example a DM notices some players are getting bored or frustrated by the constant disruption of the combat by overly long discussions, he has a responsibility to get things moving along (in my opinion). You could simply remind the players that they have only a small amount of time to relay very basic information to each other. A round of combat is roughly only a few seconds long. Not enough time for long discussion, but just enough to shout some basic instructions at people as a free action. Just inform them that they do not have enough time for a long discussion of tactics, and tell them that they should have agreed on a plan BEFORE the battle. Alternatively, allow as much time as they want, but be involved as a DM. Provide ideas and information that helps speed along their discussion. Just keep it interesting, and try to get all the players involved. Make sure you put a stop to the really stupid absurd plans, if they defy all logic and reason, by reminding them early on why that would not work, or by suggesting what other (more sensible) approach they could try to achieve the same result. As a DM I prefer to tell my players what their options are, rather than to tell them what they can't do. [/QUOTE]
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