Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Encounter Strategy Sessions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6955778" data-attributes="member: 4937"><p>Try enforcing a time limit in a really deep game like Chess! Oh wait.</p><p></p><p>If you can play Chess and Blood Bowl under time pressure, you should be able to play Mage Knight.</p><p></p><p></p><p></p><p>This is probably the most generic thing you can say about an RPG. After considering the options carefully, whatever the group is happy with is what they should do. If everyone is having fun, there is no problem. Once again, let me stress that my comments are intended to fix a problem, namely that play is dragging due to an excess of planning and debate (and probably no small amount of dithering), and as a result one or more players at the table are frustrated and no longer fully enjoying the game. If in fact everyone is happy, there isn't a pressing need to implement any of my suggestions, and naturally if everyone is happy that's a sufficient reason to reject any of these suggestions.</p><p></p><p>That said...</p><p></p><p></p><p></p><p>If you are in a ten year old RPG campaign which features a lot of tactics and that game has reached high level, there is literally no excuse for playing slowly. You've got highly experienced players who should at this point be skillful, practiced, and knowledgeable of the game and how to play their characters. You should by this point have a team of players capable of playing under tournament conditions, where handling time pressure and quick elegant play is essential for success. If play is going slow at that point, it's almost certainly poor habits (like not paying attention when it isn't your turn, not analyzing the board, relying on other players to play your character, tactical success via metagaming the DM to get feedback, and so forth) and not the inability to play more quickly. I'm reminded of playing Settlers of Cataan with a particular player who would spend literally 5 or 6 minutes offering completely ludicrous trades, badgering people to take trades, reoffering trades that had already been refused, trying to craft 3 or 4 card supertrades and various other dysfunctional behavior. The problem wasn't a lack of intelligence. The problem was a lack of willingness to accept the game state and deal with it. If the whole table loves this sort of thing, and geeks out on mentally trying out a dozen plans before settling on what they want to do this round, then ok, have fun. But the idea that players with 10 years experience actually need minutes of time on their turn to come up with an action to take strikes me as ridiculous.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6955778, member: 4937"] Try enforcing a time limit in a really deep game like Chess! Oh wait. If you can play Chess and Blood Bowl under time pressure, you should be able to play Mage Knight. This is probably the most generic thing you can say about an RPG. After considering the options carefully, whatever the group is happy with is what they should do. If everyone is having fun, there is no problem. Once again, let me stress that my comments are intended to fix a problem, namely that play is dragging due to an excess of planning and debate (and probably no small amount of dithering), and as a result one or more players at the table are frustrated and no longer fully enjoying the game. If in fact everyone is happy, there isn't a pressing need to implement any of my suggestions, and naturally if everyone is happy that's a sufficient reason to reject any of these suggestions. That said... If you are in a ten year old RPG campaign which features a lot of tactics and that game has reached high level, there is literally no excuse for playing slowly. You've got highly experienced players who should at this point be skillful, practiced, and knowledgeable of the game and how to play their characters. You should by this point have a team of players capable of playing under tournament conditions, where handling time pressure and quick elegant play is essential for success. If play is going slow at that point, it's almost certainly poor habits (like not paying attention when it isn't your turn, not analyzing the board, relying on other players to play your character, tactical success via metagaming the DM to get feedback, and so forth) and not the inability to play more quickly. I'm reminded of playing Settlers of Cataan with a particular player who would spend literally 5 or 6 minutes offering completely ludicrous trades, badgering people to take trades, reoffering trades that had already been refused, trying to craft 3 or 4 card supertrades and various other dysfunctional behavior. The problem wasn't a lack of intelligence. The problem was a lack of willingness to accept the game state and deal with it. If the whole table loves this sort of thing, and geeks out on mentally trying out a dozen plans before settling on what they want to do this round, then ok, have fun. But the idea that players with 10 years experience actually need minutes of time on their turn to come up with an action to take strikes me as ridiculous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Encounter Strategy Sessions
Top