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<blockquote data-quote="Imaculata" data-source="post: 6956044" data-attributes="member: 6801286"><p>I agree on that as well. But my question would be, why would it be boring for the players to discuss tactics?</p><p>Just speaking from personal experience, some of the best sessions in my group have been moments where they discussed at great length their strategy.</p><p></p><p>But I made sure as a DM to keep the dialogue moving forwards. I made sure they didn't go around in circles, and provided them with reminders of what their characters knew, and with details that may be relevant to their discussion.</p><p></p><p></p><p></p><p>I like to give my players the time to make a battle plan, without them being pushed to "get on with it". My only concern, is that all players feel engaged in the discussion. I don't want two players going around in circles, while a third eyes his phone. So as soon as I feel that their attention is starting to waver, I throw in something to draw them back in.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6956044, member: 6801286"] I agree on that as well. But my question would be, why would it be boring for the players to discuss tactics? Just speaking from personal experience, some of the best sessions in my group have been moments where they discussed at great length their strategy. But I made sure as a DM to keep the dialogue moving forwards. I made sure they didn't go around in circles, and provided them with reminders of what their characters knew, and with details that may be relevant to their discussion. I like to give my players the time to make a battle plan, without them being pushed to "get on with it". My only concern, is that all players feel engaged in the discussion. I don't want two players going around in circles, while a third eyes his phone. So as soon as I feel that their attention is starting to waver, I throw in something to draw them back in. [/QUOTE]
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