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Encumbrance Variant: compromise between slots and weight
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<blockquote data-quote="machineelf" data-source="post: 7090642" data-attributes="member: 6774924"><p>Sure, do it how you want to. I just think your way is over harsh. This sheet is meant to be an approximation for speed and ease. The sheet still tends to be accurate enough.</p><p></p><p>It already uses the more harsh optional encumbrance rule anyway. So having a small item click over to take up 1 slot when there are 5 of them (but not until you reach multiples of five) seems to work just fine for our group. Especially since the sheet is designed to help approximate weight and keep things simple so that counting pounds doesn't slow up the game or create an undue burden. </p><p></p><p>If you start precisely rounding up small items like glass vials, you are defeating the purpose of the sheet, especially since the bigger items are approximated too. </p><p></p><p>It's not really something players can take advantage of in a big way, because if they choose to keep no more than four small items to save a slot, they must sacrifice carrying vials or torches or whatever else they come across just to keep the number at four. It's not worth it.</p><p></p><p>But again, if you don't like this sheet then by all means don't use it in your game. For us it's been great because it means we actually use weight and encumbrance rules, but they are simple and quick to keep track of.</p><p></p><p>Sent from my VS990 using Tapatalk</p></blockquote><p></p>
[QUOTE="machineelf, post: 7090642, member: 6774924"] Sure, do it how you want to. I just think your way is over harsh. This sheet is meant to be an approximation for speed and ease. The sheet still tends to be accurate enough. It already uses the more harsh optional encumbrance rule anyway. So having a small item click over to take up 1 slot when there are 5 of them (but not until you reach multiples of five) seems to work just fine for our group. Especially since the sheet is designed to help approximate weight and keep things simple so that counting pounds doesn't slow up the game or create an undue burden. If you start precisely rounding up small items like glass vials, you are defeating the purpose of the sheet, especially since the bigger items are approximated too. It's not really something players can take advantage of in a big way, because if they choose to keep no more than four small items to save a slot, they must sacrifice carrying vials or torches or whatever else they come across just to keep the number at four. It's not worth it. But again, if you don't like this sheet then by all means don't use it in your game. For us it's been great because it means we actually use weight and encumbrance rules, but they are simple and quick to keep track of. Sent from my VS990 using Tapatalk [/QUOTE]
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Encumbrance Variant: compromise between slots and weight
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