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Endur's Expedition to Castle Ravenloft
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<blockquote data-quote="Dirk" data-source="post: 3140883" data-attributes="member: 46611"><p>[CODE] </p><p>Name: Ricven Spellhand (now called Rick Swordhand)</p><p>Class: Hexblade</p><p>Race: Human</p><p>Size: M</p><p>Gender: M</p><p>Alignment: CN</p><p>Deity: Pelor</p><p></p><p>Str: 16 +3 18 +4* Level: 5 XP: </p><p>Dex: 12 +1 BAB: +5 HP: 35</p><p>Con: 13 +1 Grapple: +8 Dmg Red: none</p><p>Int: 10 +0 Speed: 30 Spell Res: none</p><p>Wis: 8 -1 Init: +1 Spell Save: </p><p>Cha: 14 +2 ACP: -1 Spell Fail: none w/ light armor</p><p>Notes: Used my lvl 4 point here + GoOP+2</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +5 +1 +1 +0 +0 +1 18</p><p>Touch: 13 Flatfooted: 17</p><p></p><p> Base Mod Misc Total</p><p>Fort: +1 +1 +2(vs. spells*) +2</p><p>Ref: +1 +1 +2(vs. spells*) +2</p><p>Will: +4 -1 +2(vs. spells*) +3</p><p>Notes: Arcane resistance*, Mettle (see below) </p><p></p><p>Weapon Attack Damage Critical Range</p><p>MW Greatsword +10 2D6+6 19-20*2 -</p><p>Lt. Crossbow +6 1D8 19-20*2 80</p><p>Dagger (thrown) +6 1D4 19-20*2 10</p><p>Dagger +9 1D4+4 19-20*2 -</p><p>Notes:</p><p></p><p>Languages: common</p><p></p><p>Abilities: Hexblade’s Curse 2/day - free action, visible target within 60 ft,</p><p> -2 on attacks, saves, ability checks, skill checks, and weapon damage rolls</p><p> for 1 hour. Will save 14 (DC 10 = ½ Hexblade’s class level + Cha modifier) </p><p> ~ Arcane resistance - use Cha mod with saves vs. spells and spell like </p><p> abilities. ~ Mettle - with successful will or fort save against an attack </p><p> that normally would have a lesser effect is negated. ~ Summon Familiar </p><p> (see below) ~ Bonus feat *- every 5 levels from list ~ Empathic Link, share </p><p> spells.</p><p></p><p>Feats: combat casting (bonus feat)*, Dodge, Power attack, Cleave, </p><p> Alertness (familiar in arms reach) </p><p></p><p>Spells Known:</p><p>Protection from Evil</p><p>Expeditious Retreat </p><p></p><p>Skill Points: 24 Max Ranks: 8</p><p>Skills Ranks Mod Misc Total</p><p>Appraise* + +0 +0 </p><p>Balance* + +1 -1 +0</p><p>Bluff* ^ +5 +2 +7</p><p>Climb* + +4 -1 +3</p><p>Concentration*^ +4 +1 +5</p><p>Craft*^ + +0 +0</p><p>Diplomacy*^ +4 +2 +2 +8</p><p>Disguise* + +2 (+2) +2</p><p>Heal* + -1 -1</p><p>Hide* + +1 -1 +0</p><p>Intimidate*^ +3 +2 +2 +7</p><p>Jump* + +4 -1 +3</p><p>Knwldge: arcana^ +4 +0 +4</p><p>Listen * + -1 +2 +1</p><p>Move Silently* + +1 -1 +0</p><p>Profession^ + -1 -1</p><p>Ride*^ + +1 +1</p><p>Search* + +0 +0</p><p>Sense Motive* + -1 -1</p><p>Spellcraft^ +4 +0 +4</p><p>Spot * + -1 +2 +1</p><p>Survival* + -1 -1</p><p>Swim* + +4 -2 +2</p><p>Use Rope* + +1 +1</p><p>Notes: * - untrained skills, ^ - class skills, () - only while acting</p><p></p><p>Equipment: Cost Weight</p><p>+1 Chainshirt 1250 25</p><p>MW Greatsword 350 8</p><p>Gauntlets of Ogre Pwr+2 4000 4</p><p>Mithral Buckler 1015 2 ½</p><p>Ring of Protection +1 2000 -</p><p>Light Crossbow 35 4</p><p>20 bolts 2 2</p><p>Dagger 2 1</p><p>Backpack 2 2</p><p>Flint and Steel 1 -</p><p>Common lamp .1 1</p><p>2 pts oil .2 2</p><p>Belt pouch 1 ½</p><p>Hempen rope 10 5</p><p>Sack .1 ½</p><p>Waterskin 1 4</p><p>Whetstone .02 1</p><p>Trail rations 4 2 4</p><p>Torch .01 1</p><p>Spell comp pouch 5 2</p><p>Potion of CLW 1 50 1 </p><p>Explorer’s outfit - -</p><p>Familiar cost 100 -</p><p>Lightbringer Due 100 - </p><p>Crackers for Boo 1 -</p><p></p><p>Total Weight: 69lb</p><p> </p><p> Plat Gold Silver Copper </p><p>Money: 0 137 5 7</p><p> </p><p> Lgt Med Hvy Lift Push Drag</p><p>Max Weight: 76 77-153 154-230 230 460 1150</p><p></p><p>Age: 22</p><p>Height: 5’8” </p><p>Weight: 143lb</p><p>Eyes: Hazel</p><p>Hair: Brown</p><p>Skin: Light tan</p><p></p><p>Familiar: </p><p>Boo the hamster; Tiny animal SKILLS</p><p>HP 17 Balance +10</p><p>Init +2 Climb +12</p><p>Speed 15ft, climb 15ft, swim 15ft Hide +14</p><p>AC 14 Move silently +10</p><p>BAB/Grapple +0/-12 Swim +10 </p><p>ATTACK</p><p>Bite +4 1 damage</p><p>Low light vision, scent,</p><p>Weapon finesse feat </p><p>FORT +2 </p><p>REF +4 </p><p>WILL +1</p><p>STR 2 </p><p>DEX 15</p><p>CON 10</p><p>INT 6</p><p>WIS 12</p><p>CHA 2</p><p> </p><p>Background:</p><p>Ricven Spellhand now Rick Swordhand, a former noble man of a </p><p> prestige home in Amn, He rejected his family name after his father </p><p> Jahard Spellhand, a cowled wizard of some authority and influence, </p><p> rebuked his sons profession as a swordsman who only uses his </p><p> magically abilities secondarily. Ricven left his home at 17 and joined </p><p> a local caraven company as a guard under his new name Rick Swordhand. </p><p> Traveling from town to town working various jobs and tasks in the towns </p><p> he traveled to in search of wealth and power. Now he is at Weary </p><p> Horse Inn some thirty miles outside Barovia. He is still just traveling </p><p> looking for wealth and power.</p><p></p><p>Description:</p><p>Not a great big man, average build. About 5 ft 8 150 pounds, muscular </p><p> but not a body builder. Long brown hair that shades his face masking over </p><p> his hazel eyes. His light tan makes him seem like someone who was just </p><p> seen the light of day for the first time in years, or just came into a </p><p> climate with a decent amount of sunlight. His armor and weapons are </p><p> well kept and in combat his hair pulled out of his eyes. He has an aura </p><p> about him that wanes the weak and perks the curiosity of the strong. </p><p>[/CODE]</p><p></p><p>NOW I REALLY AM DONE PLEASE CHECK OVER *UPDATED*</p></blockquote><p></p>
[QUOTE="Dirk, post: 3140883, member: 46611"] [CODE] Name: Ricven Spellhand (now called Rick Swordhand) Class: Hexblade Race: Human Size: M Gender: M Alignment: CN Deity: Pelor Str: 16 +3 18 +4* Level: 5 XP: Dex: 12 +1 BAB: +5 HP: 35 Con: 13 +1 Grapple: +8 Dmg Red: none Int: 10 +0 Speed: 30 Spell Res: none Wis: 8 -1 Init: +1 Spell Save: Cha: 14 +2 ACP: -1 Spell Fail: none w/ light armor Notes: Used my lvl 4 point here + GoOP+2 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +1 +1 +0 +0 +1 18 Touch: 13 Flatfooted: 17 Base Mod Misc Total Fort: +1 +1 +2(vs. spells*) +2 Ref: +1 +1 +2(vs. spells*) +2 Will: +4 -1 +2(vs. spells*) +3 Notes: Arcane resistance*, Mettle (see below) Weapon Attack Damage Critical Range MW Greatsword +10 2D6+6 19-20*2 - Lt. Crossbow +6 1D8 19-20*2 80 Dagger (thrown) +6 1D4 19-20*2 10 Dagger +9 1D4+4 19-20*2 - Notes: Languages: common Abilities: Hexblade’s Curse 2/day - free action, visible target within 60 ft, -2 on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour. Will save 14 (DC 10 = ½ Hexblade’s class level + Cha modifier) ~ Arcane resistance - use Cha mod with saves vs. spells and spell like abilities. ~ Mettle - with successful will or fort save against an attack that normally would have a lesser effect is negated. ~ Summon Familiar (see below) ~ Bonus feat *- every 5 levels from list ~ Empathic Link, share spells. Feats: combat casting (bonus feat)*, Dodge, Power attack, Cleave, Alertness (familiar in arms reach) Spells Known: Protection from Evil Expeditious Retreat Skill Points: 24 Max Ranks: 8 Skills Ranks Mod Misc Total Appraise* + +0 +0 Balance* + +1 -1 +0 Bluff* ^ +5 +2 +7 Climb* + +4 -1 +3 Concentration*^ +4 +1 +5 Craft*^ + +0 +0 Diplomacy*^ +4 +2 +2 +8 Disguise* + +2 (+2) +2 Heal* + -1 -1 Hide* + +1 -1 +0 Intimidate*^ +3 +2 +2 +7 Jump* + +4 -1 +3 Knwldge: arcana^ +4 +0 +4 Listen * + -1 +2 +1 Move Silently* + +1 -1 +0 Profession^ + -1 -1 Ride*^ + +1 +1 Search* + +0 +0 Sense Motive* + -1 -1 Spellcraft^ +4 +0 +4 Spot * + -1 +2 +1 Survival* + -1 -1 Swim* + +4 -2 +2 Use Rope* + +1 +1 Notes: * - untrained skills, ^ - class skills, () - only while acting Equipment: Cost Weight +1 Chainshirt 1250 25 MW Greatsword 350 8 Gauntlets of Ogre Pwr+2 4000 4 Mithral Buckler 1015 2 ½ Ring of Protection +1 2000 - Light Crossbow 35 4 20 bolts 2 2 Dagger 2 1 Backpack 2 2 Flint and Steel 1 - Common lamp .1 1 2 pts oil .2 2 Belt pouch 1 ½ Hempen rope 10 5 Sack .1 ½ Waterskin 1 4 Whetstone .02 1 Trail rations 4 2 4 Torch .01 1 Spell comp pouch 5 2 Potion of CLW 1 50 1 Explorer’s outfit - - Familiar cost 100 - Lightbringer Due 100 - Crackers for Boo 1 - Total Weight: 69lb Plat Gold Silver Copper Money: 0 137 5 7 Lgt Med Hvy Lift Push Drag Max Weight: 76 77-153 154-230 230 460 1150 Age: 22 Height: 5’8” Weight: 143lb Eyes: Hazel Hair: Brown Skin: Light tan Familiar: Boo the hamster; Tiny animal SKILLS HP 17 Balance +10 Init +2 Climb +12 Speed 15ft, climb 15ft, swim 15ft Hide +14 AC 14 Move silently +10 BAB/Grapple +0/-12 Swim +10 ATTACK Bite +4 1 damage Low light vision, scent, Weapon finesse feat FORT +2 REF +4 WILL +1 STR 2 DEX 15 CON 10 INT 6 WIS 12 CHA 2 Background: Ricven Spellhand now Rick Swordhand, a former noble man of a prestige home in Amn, He rejected his family name after his father Jahard Spellhand, a cowled wizard of some authority and influence, rebuked his sons profession as a swordsman who only uses his magically abilities secondarily. Ricven left his home at 17 and joined a local caraven company as a guard under his new name Rick Swordhand. Traveling from town to town working various jobs and tasks in the towns he traveled to in search of wealth and power. Now he is at Weary Horse Inn some thirty miles outside Barovia. He is still just traveling looking for wealth and power. Description: Not a great big man, average build. About 5 ft 8 150 pounds, muscular but not a body builder. Long brown hair that shades his face masking over his hazel eyes. His light tan makes him seem like someone who was just seen the light of day for the first time in years, or just came into a climate with a decent amount of sunlight. His armor and weapons are well kept and in combat his hair pulled out of his eyes. He has an aura about him that wanes the weak and perks the curiosity of the strong. [/CODE] NOW I REALLY AM DONE PLEASE CHECK OVER *UPDATED* [/QUOTE]
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