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Enemies, Allies, and Ideas for Sidereals, Eternals, and above
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<blockquote data-quote="Beefermatic" data-source="post: 6230154" data-attributes="member: 6670757"><p>Here are the primary non-demiurge, non-Time Lord factions in my Pleroma. There are a few mortal factions and other ideas. Enjoy. </p><p></p><p>Mortal Factions:</p><p></p><p>Many Mortal societies have learned the true nature of the multiverse, Time Lords, and the like, some of the most powerful have learned how to bend the laws of existence and have actually entered the Pleroma. </p><p></p><p>Though most of the time such excursions end in the total annihilation of the curious race, this is not always the case. Sometimes, societies not only have the capability of fending off such a threat, but actually are able to drive the Pleromic beings back. </p><p></p><p>Many such societies exist within the Pleroma, the most powerful of these groups are the Terran Star Empire, Hyperborea, the Lumanian Ascendancy, The Lurgese Trade Federation, the Mordites, the Awakened, and the Star Demon Hoarde. The most powerful however, is the Communion of Multiversal Bodies an altruistic group with members all across the Pleroma, kind of like a far less retarded UN.</p><p></p><p>-Terran Star Empire: </p><p>The aftermath of the private sector exploring and colonizing space faster than governments or morals could keep up. Terrans are from our universe, they represent mankind after over a thousand years of unmitigated growth. They have extraordinary technological achievements, but almost no magic. They are powerful and dominate huge swathes of the Pleroma.</p><p>M.O.:</p><p>The Terran Star Empire is business driven and blunt in their approach to their goal of a human centric, and human dominated multiverse. They value efficiency and ruthlessness above all else except when it comes to Humanity. They are somewhat like the Nazi party, or Neo Cons. Lol.</p><p></p><p>-Hyperborea</p><p>An admixture group that values strength of body and soul without deification. They see Deification as something that can be taken away, and thusly it is a crutch, and a weakness. They are essentially Spiritual Growth extremists. Through a mixture of brutality, high mortality rates, and excruciating, unfathomable training, they have learned not just how to survive in the pleroma, but thrive.</p><p>They are an incredibly powerful force, and only the strongest of beings are ever even considered for acceptance. Refusal of their offer often ends in the destruction of the refusing party.</p><p>M.O.:</p><p>Hyperboreans are extreme eugenisists. They are seen mainly as misguided psychos and terrorists by the multiverse at large, and that's the way they like it. Hyperboreans live by a strict and taxing moral, physical, and ethical code. The Code is simple and easy to follow, however, deviations from the code end in death. With few exceptions, they view divinity as crutch and not real power, just the ghost of power. They instead prefer power through massive amounts of Practice and deliberately stay away from Quintessense. They aim to eventually depose the Supreme Being, and remake the multiverse. They are essentially Nietzche's Uubermench, or DBZ characters.</p><p></p><p>-The Communion of Multiversal Bodies</p><p>The Communion is a group focusing of altruism, enlightenment, exploration, and friendship. The Communion works as a friend to most other groups within the Pleroma. They are the first to offer aid, and the last to leave. They aren't without their enemies however, most notably the Terran Star Empire, and Hyperborea.</p><p>The Communion has over a trillion colonized worlds, and inhabit over 1000 Universes. They have all kinds and types in their group, not just men, but dragons, abominations, gods, and even a few Time Lords. The Communion boasts the most powerful fleet of all the mortal factions, and utilize powerful mechanized suits to combat Hyperborean Soldiers even in melee. </p><p>M.O.:</p><p>The Communion's most driving goal is exploration without exploitation, and attempt to maintain the unique heritage of all beings. They are the builders and operators of the current Rail system. They regulate it with a vengeance and only allied beings can use it without consequence. They are always on the lookout for those that would attempt to tear the universe asunder, dragons, and anomalies. Their technology is as elegant as it is powerful. Though it is never used for conquest or unprovoked hostile action. Unlike many groups, the Communion accepts all races, groups, or societies wishing to join, however, they try to understand a culture as much as possible before attempting contact. Only groups who have similar ultimate objectives will be allowed to actually join the Communion, however they almost always will keep the group on friendly terms and will open trade, non aggression pacts, and alliances if possible. They are much akin to the Federation from Star Trek, or the Commonwealth from Andromeda.</p><p></p><p>-The Spraug</p><p>A technological powerhouse on the verge of breaking through to the Pleroma. They are relentless expansionists, and far more powerful than they should be. The Spraug developed their tech from reverse engineering ancient Lumanian Ruins, and captured Leshay technology. Their Telluric Accellerators, and powerful Dreadnoughts have made them extremely formidible even without breaking through to the Pleroma yet. They are Psionic, Reptillian, and slightly tougher than the average being. Spraug Telluric Accelerators are essentially manifold Telluric Effect generators starting with a relatively weak baseline attack and expandning upon itself in one round through 10 uses of the Telluric Effect all stacked into one attack. No bueno.</p><p></p><p>-The Lumanian Ascendancy </p><p>An ancient and powerful empire that stretched from one end of the multiverse to the other at it's hight. They seeded the universe with technology and ideals to eventually make servant races. Their ships and technology are tremendously powerful, technorganic and sapient. Their ships are alive and look like mile long Orichalcum dragons. The Lumanians believed that they could transcend existence entirely, and eventually succeeded, resulting in over 90% of the race transforming into photons and disappearing. Their ancient enemies, the Star Demons, attacked during their weakened state and within a few millenia the greatest empire the stars had seen crumbled into a few scattered pockets in backwater universes, long forgotten. This is where they are today. Spraug Technology is based loosely on Lumanian ideas, though their weapons are a pale shadow... Lumanians are basically human, though they have pale clammy looking skin, jet black eyes, greasy stringy hair, and wirey muscle. They also live alongside a birdlike race much like the Tengu, though featherless. Both are considered Lumanian.</p><p></p><p>-Lurgese Trade Federation:</p><p>The Lurgese Trade Federation is the most powerful single trade organization in all of existence. In appearance and demeanor the Lurgese are disgusting. They are roughly seven feet tall, and ooze like, like Pizza the Hut made of mucous, vegetation, tentacles, and feces. They tend to come off as apathetic, slow to respond, lethargic, superior, and cruel. Their trade routes, ships, and caravans are heavily protected. </p><p>M.O.:</p><p>The Lurgese are naturally LE in alignment, so they tend towards the most pragmatic approach in any given situation without regards to who it hurts as long as th cost is worth the gain. This is their general approach both as a culture, a business empire, and personally. Their apathy has led to the extinction of thousands of races. </p><p>Lurgese ships are big, ugly, rugged, and beat up looking. The Lurgese favor cargo room, a lot of armor, a lot of cheap but effective weapons, and using any and all ships for as long as possible. These tend to be frustrating for most beings to destroy. They use gravitic spatial charges that deal % damage, and surround themselves in a cloud of a form of high energy radiation that can affect even Eternals. </p><p>As horrid as they are, they are the most effective means of purchasing or selling rare artifacts and transferring goods discreetly or securely as their empire spans as farther than even the Communion. Attempts to create competition result in endless attacks, both business wise via undercutting and slander, and physically to both business and owner, and have the power to back it up.</p><p></p><p>-Mordites:</p><p>Horribly scary race of beings seemingly made of black enamel and cracked molten lava. They are throwbacks to the previous multiverse, they through unknown reasons even to Time Lords, are immune to divine energy, and simply survived the last multiverse's destruction. </p><p>Unfortunately they are entirely unable, or unwilling to communicate with anything from our existence, and are incredibly hostile. Communication attempts immediately seem to signal their ships to attack, like pissing off a swarm of bees, with annihilation forthcoming.</p><p>M.O.:</p><p>The Mordites motives are unknown. They are entirely isolationist and keep to themselves, most of the time...</p><p>When a Mordite is killed, its remains become an ultrahard substance known as Mordite. (Thank you Dresden Files) This substance instantly destroys anything weaker than a Time Lord that comes in contact with it, living, nonliving, or otherwise. They have a powerful Navy of lacquer black ships, all made of mordite as well, with a Rail system equivalent. They are very tough to kill.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 6230154, member: 6670757"] Here are the primary non-demiurge, non-Time Lord factions in my Pleroma. There are a few mortal factions and other ideas. Enjoy. Mortal Factions: Many Mortal societies have learned the true nature of the multiverse, Time Lords, and the like, some of the most powerful have learned how to bend the laws of existence and have actually entered the Pleroma. Though most of the time such excursions end in the total annihilation of the curious race, this is not always the case. Sometimes, societies not only have the capability of fending off such a threat, but actually are able to drive the Pleromic beings back. Many such societies exist within the Pleroma, the most powerful of these groups are the Terran Star Empire, Hyperborea, the Lumanian Ascendancy, The Lurgese Trade Federation, the Mordites, the Awakened, and the Star Demon Hoarde. The most powerful however, is the Communion of Multiversal Bodies an altruistic group with members all across the Pleroma, kind of like a far less retarded UN. -Terran Star Empire: The aftermath of the private sector exploring and colonizing space faster than governments or morals could keep up. Terrans are from our universe, they represent mankind after over a thousand years of unmitigated growth. They have extraordinary technological achievements, but almost no magic. They are powerful and dominate huge swathes of the Pleroma. M.O.: The Terran Star Empire is business driven and blunt in their approach to their goal of a human centric, and human dominated multiverse. They value efficiency and ruthlessness above all else except when it comes to Humanity. They are somewhat like the Nazi party, or Neo Cons. Lol. -Hyperborea An admixture group that values strength of body and soul without deification. They see Deification as something that can be taken away, and thusly it is a crutch, and a weakness. They are essentially Spiritual Growth extremists. Through a mixture of brutality, high mortality rates, and excruciating, unfathomable training, they have learned not just how to survive in the pleroma, but thrive. They are an incredibly powerful force, and only the strongest of beings are ever even considered for acceptance. Refusal of their offer often ends in the destruction of the refusing party. M.O.: Hyperboreans are extreme eugenisists. They are seen mainly as misguided psychos and terrorists by the multiverse at large, and that's the way they like it. Hyperboreans live by a strict and taxing moral, physical, and ethical code. The Code is simple and easy to follow, however, deviations from the code end in death. With few exceptions, they view divinity as crutch and not real power, just the ghost of power. They instead prefer power through massive amounts of Practice and deliberately stay away from Quintessense. They aim to eventually depose the Supreme Being, and remake the multiverse. They are essentially Nietzche's Uubermench, or DBZ characters. -The Communion of Multiversal Bodies The Communion is a group focusing of altruism, enlightenment, exploration, and friendship. The Communion works as a friend to most other groups within the Pleroma. They are the first to offer aid, and the last to leave. They aren't without their enemies however, most notably the Terran Star Empire, and Hyperborea. The Communion has over a trillion colonized worlds, and inhabit over 1000 Universes. They have all kinds and types in their group, not just men, but dragons, abominations, gods, and even a few Time Lords. The Communion boasts the most powerful fleet of all the mortal factions, and utilize powerful mechanized suits to combat Hyperborean Soldiers even in melee. M.O.: The Communion's most driving goal is exploration without exploitation, and attempt to maintain the unique heritage of all beings. They are the builders and operators of the current Rail system. They regulate it with a vengeance and only allied beings can use it without consequence. They are always on the lookout for those that would attempt to tear the universe asunder, dragons, and anomalies. Their technology is as elegant as it is powerful. Though it is never used for conquest or unprovoked hostile action. Unlike many groups, the Communion accepts all races, groups, or societies wishing to join, however, they try to understand a culture as much as possible before attempting contact. Only groups who have similar ultimate objectives will be allowed to actually join the Communion, however they almost always will keep the group on friendly terms and will open trade, non aggression pacts, and alliances if possible. They are much akin to the Federation from Star Trek, or the Commonwealth from Andromeda. -The Spraug A technological powerhouse on the verge of breaking through to the Pleroma. They are relentless expansionists, and far more powerful than they should be. The Spraug developed their tech from reverse engineering ancient Lumanian Ruins, and captured Leshay technology. Their Telluric Accellerators, and powerful Dreadnoughts have made them extremely formidible even without breaking through to the Pleroma yet. They are Psionic, Reptillian, and slightly tougher than the average being. Spraug Telluric Accelerators are essentially manifold Telluric Effect generators starting with a relatively weak baseline attack and expandning upon itself in one round through 10 uses of the Telluric Effect all stacked into one attack. No bueno. -The Lumanian Ascendancy An ancient and powerful empire that stretched from one end of the multiverse to the other at it's hight. They seeded the universe with technology and ideals to eventually make servant races. Their ships and technology are tremendously powerful, technorganic and sapient. Their ships are alive and look like mile long Orichalcum dragons. The Lumanians believed that they could transcend existence entirely, and eventually succeeded, resulting in over 90% of the race transforming into photons and disappearing. Their ancient enemies, the Star Demons, attacked during their weakened state and within a few millenia the greatest empire the stars had seen crumbled into a few scattered pockets in backwater universes, long forgotten. This is where they are today. Spraug Technology is based loosely on Lumanian ideas, though their weapons are a pale shadow... Lumanians are basically human, though they have pale clammy looking skin, jet black eyes, greasy stringy hair, and wirey muscle. They also live alongside a birdlike race much like the Tengu, though featherless. Both are considered Lumanian. -Lurgese Trade Federation: The Lurgese Trade Federation is the most powerful single trade organization in all of existence. In appearance and demeanor the Lurgese are disgusting. They are roughly seven feet tall, and ooze like, like Pizza the Hut made of mucous, vegetation, tentacles, and feces. They tend to come off as apathetic, slow to respond, lethargic, superior, and cruel. Their trade routes, ships, and caravans are heavily protected. M.O.: The Lurgese are naturally LE in alignment, so they tend towards the most pragmatic approach in any given situation without regards to who it hurts as long as th cost is worth the gain. This is their general approach both as a culture, a business empire, and personally. Their apathy has led to the extinction of thousands of races. Lurgese ships are big, ugly, rugged, and beat up looking. The Lurgese favor cargo room, a lot of armor, a lot of cheap but effective weapons, and using any and all ships for as long as possible. These tend to be frustrating for most beings to destroy. They use gravitic spatial charges that deal % damage, and surround themselves in a cloud of a form of high energy radiation that can affect even Eternals. As horrid as they are, they are the most effective means of purchasing or selling rare artifacts and transferring goods discreetly or securely as their empire spans as farther than even the Communion. Attempts to create competition result in endless attacks, both business wise via undercutting and slander, and physically to both business and owner, and have the power to back it up. -Mordites: Horribly scary race of beings seemingly made of black enamel and cracked molten lava. They are throwbacks to the previous multiverse, they through unknown reasons even to Time Lords, are immune to divine energy, and simply survived the last multiverse's destruction. Unfortunately they are entirely unable, or unwilling to communicate with anything from our existence, and are incredibly hostile. Communication attempts immediately seem to signal their ships to attack, like pissing off a swarm of bees, with annihilation forthcoming. M.O.: The Mordites motives are unknown. They are entirely isolationist and keep to themselves, most of the time... When a Mordite is killed, its remains become an ultrahard substance known as Mordite. (Thank you Dresden Files) This substance instantly destroys anything weaker than a Time Lord that comes in contact with it, living, nonliving, or otherwise. They have a powerful Navy of lacquer black ships, all made of mordite as well, with a Rail system equivalent. They are very tough to kill. [/QUOTE]
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