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Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5028067" data-attributes="member: 82251"><p>ooc: Sorry about the delay. Busy weekend.</p><p></p><p>The mage collapses under Kendrick's brutal swings.</p><p></p><p>The foul creature, now bruised and bloody, unleashes more waves of feedback. Atlas and Martelai take the brunt of it, staggered and weakened by the psychic intrusion.</p><p></p><p>[sblock=Status]Initiative:</p><p>Bell (15/25)</p><p>Kendrick (27/31)</p><p>Veruzak (16/20)</p><p>Catein (6/27, <span style="color: Red">bloodied</span>) </p><p>Broodlord (-52, <span style="color: Red">bloodied</span>, effective -4 to all defenses)</p><p>Atlas (3/26, <span style="color: Red">bloodied</span>, -2 to Will (save ends))</p><p>Martelai (3/28, <span style="color: Red">bloodied</span>, -2 to Will (save ends), Concealed)</p><p></p><p>The Mage dies, triggering Martelai's Pact Boon.</p><p></p><p>The Broodlord uses Mind Stab, a close burst 3 attack, <a href="http://invisiblecastle.com/roller/view/2346594/" target="_blank">hitting Atlas's Will with a 21 and Martelai's with an 18 for 8 psychic damage.</a> In addition, they both take a -2 penalty to Will, save ends. Then it uses an action point to so again, this time <a href="http://invisiblecastle.com/roller/view/2346598/" target="_blank">missing Atlas and barely hitting Martelai for 6 psychic damage</a> (concealment doesn't protect against area of effect attacks).</p><p></p><p>Atlas is the only target for Virtue of Cunning. Veruzak and Kendrick will probably be attacked by the walls at the start of their turns.[/sblock]</p><p></p><p>[sblock=Monster Info]Broodlord:</p><p>AC 18 | Fort 16 | Reflex 14 | Will 17</p><p>HP: 76. Resist 5 Psychic</p><p>MBA: None.</p><p>Mental Feedback: Any adjacent creature who hits the Broodlord with an attack takes 3 psychic damage.</p><p>Immobile: The Broodlord cannot move or be moved. Ever.[/sblock]</p><p></p><p>[sblock=Map Info]The disgusting ponds of goo have no effect. They are too shallow and not sticky enough to hinder you in any way. </p><p></p><p><em>However</em>, whenever you start your turn adjacent to a red wall (corners don't count) it makes an attack at +4 vs Will. On a hit, you are slowed and grant combat advantage until the end of your next turn.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5028067, member: 82251"] ooc: Sorry about the delay. Busy weekend. The mage collapses under Kendrick's brutal swings. The foul creature, now bruised and bloody, unleashes more waves of feedback. Atlas and Martelai take the brunt of it, staggered and weakened by the psychic intrusion. [sblock=Status]Initiative: Bell (15/25) Kendrick (27/31) Veruzak (16/20) Catein (6/27, [COLOR=Red]bloodied[/COLOR]) Broodlord (-52, [COLOR=Red]bloodied[/COLOR], effective -4 to all defenses) Atlas (3/26, [COLOR=Red]bloodied[/COLOR], -2 to Will (save ends)) Martelai (3/28, [COLOR=Red]bloodied[/COLOR], -2 to Will (save ends), Concealed) The Mage dies, triggering Martelai's Pact Boon. The Broodlord uses Mind Stab, a close burst 3 attack, [URL="http://invisiblecastle.com/roller/view/2346594/"]hitting Atlas's Will with a 21 and Martelai's with an 18 for 8 psychic damage.[/URL] In addition, they both take a -2 penalty to Will, save ends. Then it uses an action point to so again, this time [URL="http://invisiblecastle.com/roller/view/2346598/"]missing Atlas and barely hitting Martelai for 6 psychic damage[/URL] (concealment doesn't protect against area of effect attacks). Atlas is the only target for Virtue of Cunning. Veruzak and Kendrick will probably be attacked by the walls at the start of their turns.[/sblock] [sblock=Monster Info]Broodlord: AC 18 | Fort 16 | Reflex 14 | Will 17 HP: 76. Resist 5 Psychic MBA: None. Mental Feedback: Any adjacent creature who hits the Broodlord with an attack takes 3 psychic damage. Immobile: The Broodlord cannot move or be moved. Ever.[/sblock] [sblock=Map Info]The disgusting ponds of goo have no effect. They are too shallow and not sticky enough to hinder you in any way. [I]However[/I], whenever you start your turn adjacent to a red wall (corners don't count) it makes an attack at +4 vs Will. On a hit, you are slowed and grant combat advantage until the end of your next turn.[/sblock] [/QUOTE]
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