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Enforcer's Wheel of Time Story Hour [Last Update 5-20-02 (finally!)]
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<blockquote data-quote="Jairami" data-source="post: 110795" data-attributes="member: 1148"><p>It is the telling of the story that is impressive and worthy of attention and praise. The source of the plot is of little consequence, players should make the plot, the DM should just make situations*. These can-and often are-borrowed from movies, games, modules, comics, and anything else under the sun including the DM's own creativity. The fact that the situation didn't come directly from the DM is not a demerit, it is a badge of honor that he can take something and breathe life into it so that it becomes an interactive environment that acts and reacts.</p><p></p><p>Your telling of the emotions, motivations, your handling of the characters and the environment, your transitions, and your descriptions of all of that here are truly excellent.</p><p></p><p>Keep up the good work!</p><p></p><p>J</p><p></p><p>*yes, I know, I need to follow this simple plan--but I figured it out after I set things into motion in my game. and it's only my second campaign, and the first one ended premature, so maybe in reality it is my 1st and a half? maybe I'll get it right next time.. or maybe something will happen that will set me free from my plot machinations--regardless YOU are doing Magnificently. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jairami, post: 110795, member: 1148"] It is the telling of the story that is impressive and worthy of attention and praise. The source of the plot is of little consequence, players should make the plot, the DM should just make situations*. These can-and often are-borrowed from movies, games, modules, comics, and anything else under the sun including the DM's own creativity. The fact that the situation didn't come directly from the DM is not a demerit, it is a badge of honor that he can take something and breathe life into it so that it becomes an interactive environment that acts and reacts. Your telling of the emotions, motivations, your handling of the characters and the environment, your transitions, and your descriptions of all of that here are truly excellent. Keep up the good work! J *yes, I know, I need to follow this simple plan--but I figured it out after I set things into motion in my game. and it's only my second campaign, and the first one ended premature, so maybe in reality it is my 1st and a half? maybe I'll get it right next time.. or maybe something will happen that will set me free from my plot machinations--regardless YOU are doing Magnificently. :) [/QUOTE]
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Enforcer's Wheel of Time Story Hour [Last Update 5-20-02 (finally!)]
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