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Enhancing "Baldur's Gate: Descent into Avernus"
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<blockquote data-quote="jayoungr" data-source="post: 9329267" data-attributes="member: 6702445"><p><strong>Resources for Chapter 1 (in Baldur's Gate)</strong></p><p></p><p>My campaign is under way, and I wanted to share some resources that I'm finding useful.</p><p></p><p><strong>First, here are some free ones:</strong></p><p></p><p>[MEDIA=googledrive]10uB67GWB83DWrVi_9DOSk9uAOc-tfRtq[/MEDIA]</p><p>A 48-page player guide to character options and the setting.</p><p></p><p>[URL unfurl="true"]https://justicearman.com/wp-content/uploads/2020/05/bg_-dia-session-zero.pdf[/URL]</p><p>Another player's guide, largely overlapping with the first but including some extra backgrounds: Hellrider, Flaming Fist, and Order of the Gauntlet.</p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/472957/Fantastically-Boring-Baldurs-Gates-Sows-Foot-District[/URL]</p><p>A free DM's Guild supplement to a rundown neighborhood in Baldur's Gate. May be useful for side adventures or even a place for some of your PCs to call home.</p><p></p><p><strong>And here are some that cost money but that I'm finding to be worthwhile:</strong></p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/295015/Baldurs-Gate-Descent-into-Avernus-Complete-DMs-Bundle-maps-guides-cheatsheets-and-more[/URL]</p><p>I don't remember who recommended this to me, but thank you! I'm finding that it is well worth the price, and we haven't even left Baldur's Gate yet. The suggestions for alternate story hooks, remixing to avoid the hollyphant for groups with low cuteness tolerance, and transitioning into the adventure from other campaigns are all really solid. I expect to get even more out of it when we actually head to Avernus, as there are supplemental side adventures with maps, stat blocks for more challenging devils, etc. Big thumbs-up on this one!</p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/289096/Monster-Loot--Baldurs-Gate-Descent-Into-Avernus[/URL]</p><p>My players want to loot everything they come across, so this series of supplements has been a lifesaver. The only thing I wish it included was suggested cash for the humanoids, because once I've described their equipment, the players tend to follow up with "So he didn't have any money on him?" (What can I say? They mostly go back to the AD&D days.)</p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/299624/Baldurs-Gate--People-Places-and-Shops[/URL]</p><p>Helpful for when the gang wants to sell all the stuff they looted from various corpses.</p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/297091/Baldurs-Gate-City-Encounters[/URL]</p><p>I've already mined this for when I needed some extra encounters in town.</p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/160318/Murder-in-Baldurs-Gate-5e[/URL]</p><p>Also can be raided for extra city encounters. For example, the "Thieves!" event can be dropped in almost any time you need a little action, and you could also repurpose the assassination subplot for one of the remaining dukes (probably Dillard Portyr) if you want to play up the political situation in Baldur's Gate and don't want to bring in the entire plot from the Adventurer's League season.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 9329267, member: 6702445"] [B]Resources for Chapter 1 (in Baldur's Gate)[/B] My campaign is under way, and I wanted to share some resources that I'm finding useful. [B]First, here are some free ones:[/B] [MEDIA=googledrive]10uB67GWB83DWrVi_9DOSk9uAOc-tfRtq[/MEDIA] A 48-page player guide to character options and the setting. [URL unfurl="true"]https://justicearman.com/wp-content/uploads/2020/05/bg_-dia-session-zero.pdf[/URL] Another player's guide, largely overlapping with the first but including some extra backgrounds: Hellrider, Flaming Fist, and Order of the Gauntlet. [URL unfurl="true"]https://www.dmsguild.com/product/472957/Fantastically-Boring-Baldurs-Gates-Sows-Foot-District[/URL] A free DM's Guild supplement to a rundown neighborhood in Baldur's Gate. May be useful for side adventures or even a place for some of your PCs to call home. [B]And here are some that cost money but that I'm finding to be worthwhile:[/B] [URL unfurl="true"]https://www.dmsguild.com/product/295015/Baldurs-Gate-Descent-into-Avernus-Complete-DMs-Bundle-maps-guides-cheatsheets-and-more[/URL] I don't remember who recommended this to me, but thank you! I'm finding that it is well worth the price, and we haven't even left Baldur's Gate yet. The suggestions for alternate story hooks, remixing to avoid the hollyphant for groups with low cuteness tolerance, and transitioning into the adventure from other campaigns are all really solid. I expect to get even more out of it when we actually head to Avernus, as there are supplemental side adventures with maps, stat blocks for more challenging devils, etc. Big thumbs-up on this one! [URL unfurl="true"]https://www.dmsguild.com/product/289096/Monster-Loot--Baldurs-Gate-Descent-Into-Avernus[/URL] My players want to loot everything they come across, so this series of supplements has been a lifesaver. The only thing I wish it included was suggested cash for the humanoids, because once I've described their equipment, the players tend to follow up with "So he didn't have any money on him?" (What can I say? They mostly go back to the AD&D days.) [URL unfurl="true"]https://www.dmsguild.com/product/299624/Baldurs-Gate--People-Places-and-Shops[/URL] Helpful for when the gang wants to sell all the stuff they looted from various corpses. [URL unfurl="true"]https://www.dmsguild.com/product/297091/Baldurs-Gate-City-Encounters[/URL] I've already mined this for when I needed some extra encounters in town. [URL unfurl="true"]https://www.dmsguild.com/product/160318/Murder-in-Baldurs-Gate-5e[/URL] Also can be raided for extra city encounters. For example, the "Thieves!" event can be dropped in almost any time you need a little action, and you could also repurpose the assassination subplot for one of the remaining dukes (probably Dillard Portyr) if you want to play up the political situation in Baldur's Gate and don't want to bring in the entire plot from the Adventurer's League season. [/QUOTE]
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