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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Curse of Strahd" (and DDAL adventures)
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<blockquote data-quote="CapnZapp" data-source="post: 6880376" data-attributes="member: 12731"><p>I'd like to reiterate what MerricB has said on his blog: this adventure will definitely play better with compassionate heroes. </p><p></p><p>(It is especially ill suited to standard "independent" adventurers who ignore any NPC that doesn't provide quests, loot or both. Being capable of caring for suffering villagers despite them having no gold and only 3 hit points will greatly enrich the campaign)</p><p></p><p>Reducing Curse of Strahd to a simple challenge to level up enogh to take the vampire out would do it a great disservice. Were I to run it, I would definitely make it impossible to kill the vampire without accomplishing great quests beforehand.</p><p></p><p></p><p>On this subject, have anyone created a version of the Barovia map <strong>with the DDAL location(s) added in</strong>? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I love the idea of populating the map with little steadings like Orașnou; to give a sheen of historical veracity there would be more than three settlements. </p><p></p><p></p><p>I see it as an excellent opportunity to teach the players that in Barovia, murderhoboing will only get you dead! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The more the players realize that killing or ignoring any old villager can bring trouble, the better!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6880376, member: 12731"] I'd like to reiterate what MerricB has said on his blog: this adventure will definitely play better with compassionate heroes. (It is especially ill suited to standard "independent" adventurers who ignore any NPC that doesn't provide quests, loot or both. Being capable of caring for suffering villagers despite them having no gold and only 3 hit points will greatly enrich the campaign) Reducing Curse of Strahd to a simple challenge to level up enogh to take the vampire out would do it a great disservice. Were I to run it, I would definitely make it impossible to kill the vampire without accomplishing great quests beforehand. On this subject, have anyone created a version of the Barovia map [B]with the DDAL location(s) added in[/B]? :) I love the idea of populating the map with little steadings like Orașnou; to give a sheen of historical veracity there would be more than three settlements. I see it as an excellent opportunity to teach the players that in Barovia, murderhoboing will only get you dead! :) The more the players realize that killing or ignoring any old villager can bring trouble, the better! [/QUOTE]
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Enhancing "Curse of Strahd" (and DDAL adventures)
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