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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Curse of Strahd" (and DDAL adventures)
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<blockquote data-quote="Dax Doomslayer" data-source="post: 7559268" data-attributes="member: 7151"><p>I don't think that it's necessarily too concrete. With regard to the mystery type of thing, I think there are different ways to attain that. It could be that 'legend had it' type of thing and the group needs to explore and a place so foreign to them (using the odd Dusk Elves to spur this) that it creates that mysterious type of feel. That said, I understand people's reservation about it. I do. I don't share the same reservations but that's why this game is great. Everyone can experience the same things and have different ideas/thoughts etc. As for the lore, I never get too hung up on that. I've been playing since 1975 and lore from edition to edition changes and I just kind of roll with it...That's my two coppers for whatever it's worth. </p><p></p><p>I will say that I'm enjoying your take on the module! : )</p></blockquote><p></p>
[QUOTE="Dax Doomslayer, post: 7559268, member: 7151"] I don't think that it's necessarily too concrete. With regard to the mystery type of thing, I think there are different ways to attain that. It could be that 'legend had it' type of thing and the group needs to explore and a place so foreign to them (using the odd Dusk Elves to spur this) that it creates that mysterious type of feel. That said, I understand people's reservation about it. I do. I don't share the same reservations but that's why this game is great. Everyone can experience the same things and have different ideas/thoughts etc. As for the lore, I never get too hung up on that. I've been playing since 1975 and lore from edition to edition changes and I just kind of roll with it...That's my two coppers for whatever it's worth. I will say that I'm enjoying your take on the module! : ) [/QUOTE]
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Enhancing "Curse of Strahd" (and DDAL adventures)
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