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Enhancing "Dragons of Stormwreck Isle"
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<blockquote data-quote="robus" data-source="post: 8721213" data-attributes="member: 6801558"><p><strong>Chapter 4: Clifftop Observatory</strong></p><p></p><p>Looking at the final chapter and it also needs some work.</p><p></p><p><strong>D1: Overlook </strong></p><p></p><p>It’s fine but seems unnecessarily confusing to have to two keyholes and one key? Nice that they have to leave the key behind though.</p><p></p><p><strong>D2: Rotunda Ruins & D3: Kobold Camp</strong></p><p></p><p>Fun that there‘s a battle up ahead and the sculpture offers some exploration, what’s not fun is that the Kobold Camp in D3 is ignoring the battle. I would change this so that the stirge attack is some kind of hazing inflicted by the other Kobolds and they’re distracted watching and laughing as poor Mek & Minn try to fend them off. The PCs helping them would put Mek & Minn in a difficult spot if the other Kobolds decide to fight off the PCs.</p><p></p><p><strong>D4: Isolated Study</strong></p><p></p><p>Fine except there’s no saving throw offered to protect from the noxious green gas? And another opportunity for a handout.</p><p></p><p><strong>D5: Observatory Tower</strong></p><p></p><p>Again it seems unrealistic to have expected Sparkrender to have slept through the Stirge attack and any potential combat with the Kobolds or to not have a least one Kobold go and alert their master of the uninvited guests. This kind of static world design really frustrates me because it quickly becomes unbelievable.</p><p></p><p>Sparkrender should be down in the library working on his ritual or off hunting, roll a d20 to determine where Sparkrender is when the PCs arrive. Then the challenge for the PCs is to either get into the library before Sparkrender returns, or to try and lure Sparkrender out so they can attempt to free Aidron.</p><p></p><p>Something that stands out as puzzling here is how the dragons enter and exit the library? It can’t be true that Sparkrender rotates the statues to get in and out, but no other way in is described beyond breaking through the rubble. And later Aidron is supposed to “fly” out of the library once released. Ignoring Sparkrender for the moment one could see that Aidron could use his repulsion breath to blow the rubble out, but then something would have to be stopping him from doing that already. So he could be muzzled. I think I would give Sparkrender some device that lets him teleport in and out of the library so the security of it is not compromised. And he intends to use that device to teleport a chained Aidron to the ritual site with the help of the Kobolds.</p><p></p><p>As for Sparkrender, I would have him flee at 26 HP not 10, that’s way too close for his comfort and mine.</p><p></p><p><strong>Sparkrender’s Ritual</strong></p><p></p><p>The ritual seems cool, but without Aidron I’m not sure how it can actually happen? Perhaps Mek & Minn would become the sacrifices in his stead? Ooh perhaps Myla has snuck in after the PCs in an attempt to free her brothers and now the whole lot of them are to be used as sacrifices in the ritual? Oh and the three chains are being used on each of them instead! Nice.</p><p></p><p>So unless the PCs defeat Sparkrender before the ritual there are at least a couple of options for it to continue.</p><p></p><p>As for the other Kobolds staying out of the fight, I would say that the ritual has put them all in a trancelike state and they seem oblivious to any battle around them, unless they are attacked at which point the trance lifts off the one attacked and it joins the battle.</p><p></p><p>The big piece of missing information is of course how long the PCs have to before the ritual completes and Sparkrender is victorious. It’s obviously a matter of rounds so how many rounds is right? 5 seems good as that is 1 round for each dragon spirit to have an effect (and I would say that each effect fires once and so when all have fired Sparkrender has absorbed the power he needs to become the Avatar. Ridiculous that the designers didn‘t include that info!)</p><p></p><p><strong>Ending the adventure</strong></p><p></p><p>If the PCs succeed in defeating Sparkrender, the ending is as described. If the PCs fail, Sparkrender immediately heads towards Dragons Rest to take care of Runara and her treacherous Kobolds. When the PCs return to the Dragon’s Rest they find the sanctuary destroyed and Runara’s burnt corpse at the foot of the statue of Bahamut.</p></blockquote><p></p>
[QUOTE="robus, post: 8721213, member: 6801558"] [B]Chapter 4: Clifftop Observatory[/B] Looking at the final chapter and it also needs some work. [B]D1: Overlook [/B] It’s fine but seems unnecessarily confusing to have to two keyholes and one key? Nice that they have to leave the key behind though. [B]D2: Rotunda Ruins & D3: Kobold Camp[/B] Fun that there‘s a battle up ahead and the sculpture offers some exploration, what’s not fun is that the Kobold Camp in D3 is ignoring the battle. I would change this so that the stirge attack is some kind of hazing inflicted by the other Kobolds and they’re distracted watching and laughing as poor Mek & Minn try to fend them off. The PCs helping them would put Mek & Minn in a difficult spot if the other Kobolds decide to fight off the PCs. [B]D4: Isolated Study[/B] Fine except there’s no saving throw offered to protect from the noxious green gas? And another opportunity for a handout. [B]D5: Observatory Tower[/B] Again it seems unrealistic to have expected Sparkrender to have slept through the Stirge attack and any potential combat with the Kobolds or to not have a least one Kobold go and alert their master of the uninvited guests. This kind of static world design really frustrates me because it quickly becomes unbelievable. Sparkrender should be down in the library working on his ritual or off hunting, roll a d20 to determine where Sparkrender is when the PCs arrive. Then the challenge for the PCs is to either get into the library before Sparkrender returns, or to try and lure Sparkrender out so they can attempt to free Aidron. Something that stands out as puzzling here is how the dragons enter and exit the library? It can’t be true that Sparkrender rotates the statues to get in and out, but no other way in is described beyond breaking through the rubble. And later Aidron is supposed to “fly” out of the library once released. Ignoring Sparkrender for the moment one could see that Aidron could use his repulsion breath to blow the rubble out, but then something would have to be stopping him from doing that already. So he could be muzzled. I think I would give Sparkrender some device that lets him teleport in and out of the library so the security of it is not compromised. And he intends to use that device to teleport a chained Aidron to the ritual site with the help of the Kobolds. As for Sparkrender, I would have him flee at 26 HP not 10, that’s way too close for his comfort and mine. [B]Sparkrender’s Ritual[/B] The ritual seems cool, but without Aidron I’m not sure how it can actually happen? Perhaps Mek & Minn would become the sacrifices in his stead? Ooh perhaps Myla has snuck in after the PCs in an attempt to free her brothers and now the whole lot of them are to be used as sacrifices in the ritual? Oh and the three chains are being used on each of them instead! Nice. So unless the PCs defeat Sparkrender before the ritual there are at least a couple of options for it to continue. As for the other Kobolds staying out of the fight, I would say that the ritual has put them all in a trancelike state and they seem oblivious to any battle around them, unless they are attacked at which point the trance lifts off the one attacked and it joins the battle. The big piece of missing information is of course how long the PCs have to before the ritual completes and Sparkrender is victorious. It’s obviously a matter of rounds so how many rounds is right? 5 seems good as that is 1 round for each dragon spirit to have an effect (and I would say that each effect fires once and so when all have fired Sparkrender has absorbed the power he needs to become the Avatar. Ridiculous that the designers didn‘t include that info!) [B]Ending the adventure[/B] If the PCs succeed in defeating Sparkrender, the ending is as described. If the PCs fail, Sparkrender immediately heads towards Dragons Rest to take care of Runara and her treacherous Kobolds. When the PCs return to the Dragon’s Rest they find the sanctuary destroyed and Runara’s burnt corpse at the foot of the statue of Bahamut. [/QUOTE]
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