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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="KarinsDad" data-source="post: 6536424" data-attributes="member: 2011"><p>So does this mean that the game system cannot be used to create non-heroic PCs?</p><p></p><p></p><p></p><p>Last I saw, evil (and even neutral) are allowed PC sub-alignments in the PHB.</p><p></p><p></p><p></p><p>At the distance that the dragon is described, PCs do not necessarily know what is going on other than a dragon attacking and a village burning. Making any assumptions that there is an invading army, that there are villagers alive, or any of that is based on what the DM at a given table tells the players, and the backgrounds / motivations of the PCs. There is not necessarily a definitive potential gain. There might be, but for those players who roleplay their PC's backgrounds and alignments (as opposed to assuming that the DM will not just kill them in the first day of adventuring) and the DM plays up how powerful a dragon might be (and/or adds in the fact that an army is in the village), the gain is not so clear.</p><p></p><p></p><p></p><p>I'll point you to the cover of the PHB where it states "Dungeons and <strong>Dragons</strong>". Good for the goose, ... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Alternatively, one can read the following post to really get an idea why this is suicidal:</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?399202-Why-is-Hoard-of-the-Dragon-Queen-such-a-bad-adventure/page6&p=6478076&viewfull=1#post6478076" target="_blank">mig</a></p><p></p><p></p><p></p><p>Yup. You made an assumption as to the (unknown) existence and living state of a town militia and compared it to the (known) existence and living state of a dragon.</p><p></p><p></p><p></p><p>Another assumption? This concept that the state of the rules has anything to do with this is kind of funny. I have no problem with some minor nit rules issues or even grammatical mistakes. My issue is with the flat out assumptions of what PCs would do. It's not railroading, it's tying the PCs to the tracks. Sorry, but it really is that bad and there are a lot of people who think so. I opine that the reason some players even like it is because of the great job their DMs did rescuing it (e.g. one DM here in this thread state that he started the PCs in Greenest which totally changes a major motivation flaw for some PCs).</p><p></p><p>Face it. Some people have higher expectation bars when it comes to modules that they fork money over for than other people, especially for the flagship adventure of a brand new edition.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6536424, member: 2011"] So does this mean that the game system cannot be used to create non-heroic PCs? Last I saw, evil (and even neutral) are allowed PC sub-alignments in the PHB. At the distance that the dragon is described, PCs do not necessarily know what is going on other than a dragon attacking and a village burning. Making any assumptions that there is an invading army, that there are villagers alive, or any of that is based on what the DM at a given table tells the players, and the backgrounds / motivations of the PCs. There is not necessarily a definitive potential gain. There might be, but for those players who roleplay their PC's backgrounds and alignments (as opposed to assuming that the DM will not just kill them in the first day of adventuring) and the DM plays up how powerful a dragon might be (and/or adds in the fact that an army is in the village), the gain is not so clear. I'll point you to the cover of the PHB where it states "Dungeons and [b]Dragons[/b]". Good for the goose, ... :lol: Alternatively, one can read the following post to really get an idea why this is suicidal: [url=http://www.enworld.org/forum/showthread.php?399202-Why-is-Hoard-of-the-Dragon-Queen-such-a-bad-adventure/page6&p=6478076&viewfull=1#post6478076]mig[/url] Yup. You made an assumption as to the (unknown) existence and living state of a town militia and compared it to the (known) existence and living state of a dragon. Another assumption? This concept that the state of the rules has anything to do with this is kind of funny. I have no problem with some minor nit rules issues or even grammatical mistakes. My issue is with the flat out assumptions of what PCs would do. It's not railroading, it's tying the PCs to the tracks. Sorry, but it really is that bad and there are a lot of people who think so. I opine that the reason some players even like it is because of the great job their DMs did rescuing it (e.g. one DM here in this thread state that he started the PCs in Greenest which totally changes a major motivation flaw for some PCs). Face it. Some people have higher expectation bars when it comes to modules that they fork money over for than other people, especially for the flagship adventure of a brand new edition. [/QUOTE]
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