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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="pukunui" data-source="post: 6735089" data-attributes="member: 54629"><p>I could do with some help fleshing this out. Anyone got any ideas?</p><p></p><p>One thought I had is that I could have the PC make some checks, not to see if he can find the cultists but to see if he can do so without attracting unwanted attention (from, say, the Flaming Fist or the Guild even). It could make things more interesting - not only would he then have to try to get the info he seeks (where the treasure is going after Baldur's Gate) but he would also have to try to keep it from falling into the hands of one of the city's power groups (since it's in the PCs' best interest not to let anyone else stop the cultists from completing their loot-hauling mission).</p><p></p><p>Of course, the problem with having Mondath bent on revenge is that, once the PCs have defeated her, the other cult agents in the city will know their plans are compromised. I'm wondering if maybe I should make it so the cult originally planned to transport the loot in some other fashion and that, because of the PCs' meddling, they end up deciding to go with Plan B: the overland route.</p><p></p><p>Perhaps, after Mondath dies, I could have some cult assassins try to take out the PCs somewhere in the city ... with the intent being to encourage the PCs to lie low for the remainder of their stay in the city so that the cult will relax and continue with their plan, thinking that the PCs have been dealt with. Not sure how I'd encourage them along that path without it being heavy-handed, though.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6735089, member: 54629"] I could do with some help fleshing this out. Anyone got any ideas? One thought I had is that I could have the PC make some checks, not to see if he can find the cultists but to see if he can do so without attracting unwanted attention (from, say, the Flaming Fist or the Guild even). It could make things more interesting - not only would he then have to try to get the info he seeks (where the treasure is going after Baldur's Gate) but he would also have to try to keep it from falling into the hands of one of the city's power groups (since it's in the PCs' best interest not to let anyone else stop the cultists from completing their loot-hauling mission). Of course, the problem with having Mondath bent on revenge is that, once the PCs have defeated her, the other cult agents in the city will know their plans are compromised. I'm wondering if maybe I should make it so the cult originally planned to transport the loot in some other fashion and that, because of the PCs' meddling, they end up deciding to go with Plan B: the overland route. Perhaps, after Mondath dies, I could have some cult assassins try to take out the PCs somewhere in the city ... with the intent being to encourage the PCs to lie low for the remainder of their stay in the city so that the cult will relax and continue with their plan, thinking that the PCs have been dealt with. Not sure how I'd encourage them along that path without it being heavy-handed, though. [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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