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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="jayoungr" data-source="post: 6735636" data-attributes="member: 6702445"><p>That could work, but make sure they know that just because Mondath knows who they are, it doesn't automatically mean the whole cult knows. Otherwise, they might be afraid to join the caravan, and while you could patch that over, it would leave them out of some fun stuff in chapter 4.</p><p></p><p></p><p>That sounds good too.</p><p></p><p></p><p>Three ideas for handling the possibility of the PC getting caught, depending on how it happens:</p><p></p><p>1. If it happens in a subtle way that the PC might not be aware of, just make a note of it and don't have anything happen right away. Then spring the "Recognized!" event from chapter 4 on them later, while they're on the road.</p><p></p><p>2. The PC could be recognized by someone who is, unexpectedly, an ally or potential ally: a Harper agent who's also infiltrating the cult, a disenchanted cultist who's having second thoughts about this whole Tiamat thing and wants out, a corrupt cultist who's willing to stay quiet for some money (and will continue to ask for more during the caravan journey), a really dumb cultist who assumes the PC has joined the cult for real since the last time they met, or perhaps a cultist with a guilty secret (the thief mentioned in chapter 5?) who can be blackmailed into not giving them away.</p><p></p><p>3. Make sure the cell of cultists the PC infiltrates is a small one. Then, if it turns into a fight, the PCs have a good chance of not leaving any witnesses. The cult will only know that <em>someone</em> attacked one of their meeting places and killed several cult members. If the infiltrator is clever, he/she could even pretend to have survived the attack and give a fake story to other cultists in town.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6735636, member: 6702445"] That could work, but make sure they know that just because Mondath knows who they are, it doesn't automatically mean the whole cult knows. Otherwise, they might be afraid to join the caravan, and while you could patch that over, it would leave them out of some fun stuff in chapter 4. That sounds good too. Three ideas for handling the possibility of the PC getting caught, depending on how it happens: 1. If it happens in a subtle way that the PC might not be aware of, just make a note of it and don't have anything happen right away. Then spring the "Recognized!" event from chapter 4 on them later, while they're on the road. 2. The PC could be recognized by someone who is, unexpectedly, an ally or potential ally: a Harper agent who's also infiltrating the cult, a disenchanted cultist who's having second thoughts about this whole Tiamat thing and wants out, a corrupt cultist who's willing to stay quiet for some money (and will continue to ask for more during the caravan journey), a really dumb cultist who assumes the PC has joined the cult for real since the last time they met, or perhaps a cultist with a guilty secret (the thief mentioned in chapter 5?) who can be blackmailed into not giving them away. 3. Make sure the cell of cultists the PC infiltrates is a small one. Then, if it turns into a fight, the PCs have a good chance of not leaving any witnesses. The cult will only know that [i]someone[/i] attacked one of their meeting places and killed several cult members. If the infiltrator is clever, he/she could even pretend to have survived the attack and give a fake story to other cultists in town. [/QUOTE]
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