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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="jayoungr" data-source="post: 6738902" data-attributes="member: 6702445"><p><strong>Castle Naerytar continued:</strong></p><p></p><p>I forgot to mention that I tossed in a random encounter with some ogre zombies on the way to the castle. I wanted to give our cleric a chance to use his undead-zapping abilities, and this seemed like an appropriate place for it. I used <a href="http://dundjinni.com/forums/uploads/Halebop/5A4_SwampWeb1.jpeg" target="_blank">this map</a> from Dundjinni. The streams (silver) are difficult terrain.</p><p></p><p>[ATTACH]71345[/ATTACH]</p><p></p><p><strong>Hunting Lodge</strong></p><p></p><p>The pacing of this part of the adventure seemed weird to me. The group explored the place like a dungeon, but it never seemed to flow properly. They seemed to be in full "dungeon mindset," and they wouldn't even let Talis explain her proposition to them, much less think of getting information from her. They also never met the four-armed troll, which made me sad.</p><p></p><p>I think if I were doing it again, I'd make it more dynamic, with more encounters coming to the players. I'd probably have the troll find them on the way to the lodge, and I'd have Talis burst in with her guards while the group was trying to loot the tapestry room. </p><p></p><p><strong>Parnast</strong></p><p></p><p>I pretty much jettisoned what's in the book for this interlude. The battlemaster in my group has the "grandchild of a famous dragonslayer" background, and she's been itching for a chance to confront the thugs who attacked her back when she was level 0. So I described Parnast as being lit up all night, with multiple shifts of workers loading treasure and supplies onto the floating castle. The PCs spotted the gang of thugs (five <strong>veterans</strong>) among the workers; later, the battlemaster and the eldritch knight tracked them down and killed them without even any help from the rest of the party! Then the group got onto the floating castle by joining a supply wagon that was going in to unload.</p><p></p><p>***</p><p></p><p></p><p>That makes a lot of sense, and it allows you to use one of the more colorful canon characters from Baldur's Gate, too!</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6738902, member: 6702445"] [b]Castle Naerytar continued:[/b] I forgot to mention that I tossed in a random encounter with some ogre zombies on the way to the castle. I wanted to give our cleric a chance to use his undead-zapping abilities, and this seemed like an appropriate place for it. I used [url=http://dundjinni.com/forums/uploads/Halebop/5A4_SwampWeb1.jpeg]this map[/url] from Dundjinni. The streams (silver) are difficult terrain. [ATTACH=CONFIG]71345._xfImport[/ATTACH] [b]Hunting Lodge[/b] The pacing of this part of the adventure seemed weird to me. The group explored the place like a dungeon, but it never seemed to flow properly. They seemed to be in full "dungeon mindset," and they wouldn't even let Talis explain her proposition to them, much less think of getting information from her. They also never met the four-armed troll, which made me sad. I think if I were doing it again, I'd make it more dynamic, with more encounters coming to the players. I'd probably have the troll find them on the way to the lodge, and I'd have Talis burst in with her guards while the group was trying to loot the tapestry room. [b]Parnast[/b] I pretty much jettisoned what's in the book for this interlude. The battlemaster in my group has the "grandchild of a famous dragonslayer" background, and she's been itching for a chance to confront the thugs who attacked her back when she was level 0. So I described Parnast as being lit up all night, with multiple shifts of workers loading treasure and supplies onto the floating castle. The PCs spotted the gang of thugs (five [b]veterans[/b]) among the workers; later, the battlemaster and the eldritch knight tracked them down and killed them without even any help from the rest of the party! Then the group got onto the floating castle by joining a supply wagon that was going in to unload. *** That makes a lot of sense, and it allows you to use one of the more colorful canon characters from Baldur's Gate, too! [/QUOTE]
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