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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="jayoungr" data-source="post: 6765406" data-attributes="member: 6702445"><p>Makes sense. It could also be explained in-world by saying that the other two wagons are in reserve for whenever the next shipment of treasure hits town.</p><p></p><p>Have you decided what the three wagons will pretend to haul?</p><p></p><p></p><p>Interesting--thanks for sharing! The adventure doesn't fall apart if you use the RoT assumption from the beginning, though. The masks don't even start to become important until almost the very end of HotDQ. If anything, assuming you only need two masks makes tracking down the wyrmspeakers <em>more</em> urgent, since the PCs know they can't stop when they get the first mask. (So far, my PCs have captured the black one and the green one. When we get to the final showdown, I'm planning to describe how on the assembled mask, the heads of the colors the cult had are lively-looking, with fiery eyes, while the ones matching the colors they didn't have seem to be asleep.)</p><p></p><p></p><p>I think that's a great way to bring Mondath back! The PCs might even want to keep her alive long enough to find out where the wagons are going next.</p><p></p><p></p><p>The homebrewed young slaads that I mentioned upthread have enough hitpoints to stand up to a 5th-level party. But I'd recommend making them hit a bit harder and/or more often, especially if most of your party has AC of 19+, as mine did.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6765406, member: 6702445"] Makes sense. It could also be explained in-world by saying that the other two wagons are in reserve for whenever the next shipment of treasure hits town. Have you decided what the three wagons will pretend to haul? Interesting--thanks for sharing! The adventure doesn't fall apart if you use the RoT assumption from the beginning, though. The masks don't even start to become important until almost the very end of HotDQ. If anything, assuming you only need two masks makes tracking down the wyrmspeakers [I]more[/I] urgent, since the PCs know they can't stop when they get the first mask. (So far, my PCs have captured the black one and the green one. When we get to the final showdown, I'm planning to describe how on the assembled mask, the heads of the colors the cult had are lively-looking, with fiery eyes, while the ones matching the colors they didn't have seem to be asleep.) I think that's a great way to bring Mondath back! The PCs might even want to keep her alive long enough to find out where the wagons are going next. The homebrewed young slaads that I mentioned upthread have enough hitpoints to stand up to a 5th-level party. But I'd recommend making them hit a bit harder and/or more often, especially if most of your party has AC of 19+, as mine did. [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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