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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="pukunui" data-source="post: 6832631" data-attributes="member: 54629"><p>I'm prepping for Episode 6 right now, and I like Mike Shea's idea of having the dragon twins strike a deal with the PCs. They want something from the castle (a <em>ring of Myrkul</em>), and they want the PCs to get it for them. Snapjaw is the dragons' "agent". </p><p></p><p>There are a number of reasons why I want to include this scene. For one thing, it shows that not all evil dragons will kill you on sight; these ones are willing to bargain. For another, it shows that not all evil dragons are necessarily on board with the Cult of the Dragon's plans. It also provides the PCs with incentive not to butcher the band of lizardfolk that approach the campsite in the night (they'll want to keep them alive so they can find out which one of them is Snapjaw).</p><p></p><p>According to Ed, one of the twins' favored tactics is to have Waervaerendor shadow adventurers invisibly for a while. Then, when he's ready to make his presence known, he circles around them, hoping to freak them out as footprints appear out of nowhere in the muddy ground all around them. He'll then try to convince the adventurers to do something for him (usually retrieve a lost relic from a drowned ruin in the mere), all the while pretending to be his brother, Voaraghamanthar.</p><p></p><p>So I'm thinking that maybe, on the first day, as the PCs trek through the swamp, they'll occasionally get the feeling that they're being followed (or being watched), but it won't be until they make it to the midway campsite that Waervaerendor approaches. The fog will swirl apart as if something large is passing through it and then they'll spot his massive footprints appearing in the ground as he walks around the camp. He'll most likely stay invisible, unless they provoke him into attacking them or something.</p><p></p><p>He'll attempt to convince the PCs to retrieve a <em>ring of Myrkul</em> from somewhere in the castle. If they agree to do this for him, then he won't eat them. When they find it, they can give it to his servant, Snapjaw, a lizardfolk who is among a band of the creatures now approaching the campsite by boat.</p><p></p><p>I'm tempted to have Waervaerendor leave in one direction and then have Voaraghamanthar appear from the opposite direction just to frighten the PCs into believing in the myth that the twins are one dragon who can be in two places at once. But I'm not sure if I should.</p><p></p><p>I'm also contemplating having the dragons ask the PCs to destroy the <em>farseer of Illusk</em> in order to protect their secret (either in addition to retrieving the ring or instead of it). Perhaps they have figured out how Rezmir learned of their secret and don't want anyone else accidentally finding out in the same way. If I were to do that, I could then use the dragon as a way to impart some of the lore about Castle Naerytar's previous occupants, particularly Adele the penanggalan and her female astronomy students (who doubled as her victims).</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="pukunui, post: 6832631, member: 54629"] I'm prepping for Episode 6 right now, and I like Mike Shea's idea of having the dragon twins strike a deal with the PCs. They want something from the castle (a [I]ring of Myrkul[/I]), and they want the PCs to get it for them. Snapjaw is the dragons' "agent". There are a number of reasons why I want to include this scene. For one thing, it shows that not all evil dragons will kill you on sight; these ones are willing to bargain. For another, it shows that not all evil dragons are necessarily on board with the Cult of the Dragon's plans. It also provides the PCs with incentive not to butcher the band of lizardfolk that approach the campsite in the night (they'll want to keep them alive so they can find out which one of them is Snapjaw). According to Ed, one of the twins' favored tactics is to have Waervaerendor shadow adventurers invisibly for a while. Then, when he's ready to make his presence known, he circles around them, hoping to freak them out as footprints appear out of nowhere in the muddy ground all around them. He'll then try to convince the adventurers to do something for him (usually retrieve a lost relic from a drowned ruin in the mere), all the while pretending to be his brother, Voaraghamanthar. So I'm thinking that maybe, on the first day, as the PCs trek through the swamp, they'll occasionally get the feeling that they're being followed (or being watched), but it won't be until they make it to the midway campsite that Waervaerendor approaches. The fog will swirl apart as if something large is passing through it and then they'll spot his massive footprints appearing in the ground as he walks around the camp. He'll most likely stay invisible, unless they provoke him into attacking them or something. He'll attempt to convince the PCs to retrieve a [I]ring of Myrkul[/I] from somewhere in the castle. If they agree to do this for him, then he won't eat them. When they find it, they can give it to his servant, Snapjaw, a lizardfolk who is among a band of the creatures now approaching the campsite by boat. I'm tempted to have Waervaerendor leave in one direction and then have Voaraghamanthar appear from the opposite direction just to frighten the PCs into believing in the myth that the twins are one dragon who can be in two places at once. But I'm not sure if I should. I'm also contemplating having the dragons ask the PCs to destroy the [I]farseer of Illusk[/I] in order to protect their secret (either in addition to retrieving the ring or instead of it). Perhaps they have figured out how Rezmir learned of their secret and don't want anyone else accidentally finding out in the same way. If I were to do that, I could then use the dragon as a way to impart some of the lore about Castle Naerytar's previous occupants, particularly Adele the penanggalan and her female astronomy students (who doubled as her victims). Any thoughts? [/QUOTE]
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