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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="jayoungr" data-source="post: 6882424" data-attributes="member: 6702445"><p><strong>More DM's Guild Resources</strong></p><p></p><p>Note: I haven't purchased or read any of these, but people running <em>Tyranny of Dragons</em> may be interested in adding them to your campaigns!</p><p></p><p><a href="http://www.dmsguild.com/product/173068/Hoard-of-the-Dragon-Queen-Chapter-1-Maps?sorttest=true&filters=0_45475_0_0_0_0" target="_blank">Hoard of the Dragon Queen Chapter 1 maps</a> (Pay What You Want)</p><p>Not the ones from the book; this appears to be third-party maps for the encounters in Greenest.</p><p></p><p><a href="http://www.dmsguild.com/product/180216/Heroic-Backgrounds-Cults-of-Faerun?sorttest=true&filters=0_45475_0_0_0_0" target="_blank">Heroic Backgrounds: Cults of Faerun</a></p><p>Backgrounds (with Bonds, Ideals, Flaws, and Traits) for various cult organizations, including the Cult of the Dragon. Could be useful for PCs or for fleshing out NPCs.</p><p></p><p><a href="http://www.dmsguild.com/product/175154/The-Reaching-Woods?sorttest=true&filters=0_45475_0_0_0_0" target="_blank">The Reaching Woods</a> (adventure)</p><p>Explicitly designed to fit into HotDQ between chapters 3 and 4, this adventure has the Cult of the Dragon attacking the Reaching Woods. It culminates in a large battle using the mass combat rules from Unearthed Arcana.</p><p></p><p><a href="http://www.dmsguild.com/product/175849/Sword-Coast-Side-Quests-Volume-1-The-Lair-of-Kragnoroth-the-Drunk?sorttest=true&filters=0_45475_0_0_0_0" target="_blank">Sword Coast Side Quests Volume 1: The Lair of Kragnoroth the Drunk</a> (adventure)</p><p>Suitable for characters of levels 1-3, this could be a side quest after chapter 3 or a lead-in to the campaign, if you'd like to start at level 1 but fear that the Greenest attack is too deadly. Looks like a beat-'em-up with a bandit gang. It has 15 encounters and several potential adventure hooks.</p><p></p><p><a href="http://www.dmsguild.com/product/178685/Sword-Coast-Side-Quests-Volume-2-The-Laboratory-of-Raoul-Footpad?sorttest=true&filters=0_45475_0_0_0_0" target="_blank">Sword Coast Side Quests Volume 2: The Laboratory of Raoul Footpad</a> (adventure)</p><p>For 3rd level characters. Looks like it would fit nicely between chapters 3 and 4 also. This one seems more horror-themed, with a laboratory where a magical experiment went awry now full of monsters and undead.</p><p></p><p><a href="http://www.dmsguild.com/product/172232/Under-the-Barrow?sorttest=true&filters=0_45475_0_0_0_0" target="_blank">Under the Barrow</a> (adventure) (Pay What You Want)</p><p>A side quest designed to take place during chapter 4. During the journey from Baldur's Gate to Waterdeep, Green Imsa wanders away from the caravan and is abducted. The PCs must rescue her.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6882424, member: 6702445"] [B]More DM's Guild Resources[/B] Note: I haven't purchased or read any of these, but people running [I]Tyranny of Dragons[/I] may be interested in adding them to your campaigns! [URL="http://www.dmsguild.com/product/173068/Hoard-of-the-Dragon-Queen-Chapter-1-Maps?sorttest=true&filters=0_45475_0_0_0_0"]Hoard of the Dragon Queen Chapter 1 maps[/URL] (Pay What You Want) Not the ones from the book; this appears to be third-party maps for the encounters in Greenest. [URL="http://www.dmsguild.com/product/180216/Heroic-Backgrounds-Cults-of-Faerun?sorttest=true&filters=0_45475_0_0_0_0"]Heroic Backgrounds: Cults of Faerun[/URL] Backgrounds (with Bonds, Ideals, Flaws, and Traits) for various cult organizations, including the Cult of the Dragon. Could be useful for PCs or for fleshing out NPCs. [URL="http://www.dmsguild.com/product/175154/The-Reaching-Woods?sorttest=true&filters=0_45475_0_0_0_0"]The Reaching Woods[/URL] (adventure) Explicitly designed to fit into HotDQ between chapters 3 and 4, this adventure has the Cult of the Dragon attacking the Reaching Woods. It culminates in a large battle using the mass combat rules from Unearthed Arcana. [URL="http://www.dmsguild.com/product/175849/Sword-Coast-Side-Quests-Volume-1-The-Lair-of-Kragnoroth-the-Drunk?sorttest=true&filters=0_45475_0_0_0_0"]Sword Coast Side Quests Volume 1: The Lair of Kragnoroth the Drunk[/URL] (adventure) Suitable for characters of levels 1-3, this could be a side quest after chapter 3 or a lead-in to the campaign, if you'd like to start at level 1 but fear that the Greenest attack is too deadly. Looks like a beat-'em-up with a bandit gang. It has 15 encounters and several potential adventure hooks. [URL="http://www.dmsguild.com/product/178685/Sword-Coast-Side-Quests-Volume-2-The-Laboratory-of-Raoul-Footpad?sorttest=true&filters=0_45475_0_0_0_0"]Sword Coast Side Quests Volume 2: The Laboratory of Raoul Footpad[/URL] (adventure) For 3rd level characters. Looks like it would fit nicely between chapters 3 and 4 also. This one seems more horror-themed, with a laboratory where a magical experiment went awry now full of monsters and undead. [URL="http://www.dmsguild.com/product/172232/Under-the-Barrow?sorttest=true&filters=0_45475_0_0_0_0"]Under the Barrow[/URL] (adventure) (Pay What You Want) A side quest designed to take place during chapter 4. During the journey from Baldur's Gate to Waterdeep, Green Imsa wanders away from the caravan and is abducted. The PCs must rescue her. [/QUOTE]
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