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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="GuardianLurker" data-source="post: 6539960" data-attributes="member: 786"><p><strong>Transitions are important</strong></p><p></p><p>I'll preface this post a not that I've just started on annotating and modifying RoT for my use. With that said:</p><p></p><p>The transition from HotDQ to RoT is very poorly detailed. As written, it's basically a Shepherd's hook with a note that says "Plot begins here." (Yank!)</p><p></p><p>Again, fixing the negative reviews' problems will give you lots of ideas for enhancements.</p><p></p><p>Modifications I've made so far:</p><p>I've replaced the "Sea of Moving Ice" encounter with a visit to a Red Dragon's Lair. In an adventure path dealing with chromatic dragons, as written, the players encounter a blue dragon, an (optional) black one, a white, a white, a green, and a blue (the same one as at the start). The adventure desperately needs a red.</p><p></p><p>I've included more NPC adventuring groups; the PCs are the leading ones, but the Council has a LOT going on, so I show it. One group is looking for details on the rituals; another is exploring/scouting the Well of Dragons; another is exploring/scouting the gates at the lodge, etc. I'm trying to associate each other group with a clique on the council (e.g. Brawnanvil and Ravengard).</p><p></p><p>This also is a setup for what I plan to do when the players reach the Well of Dragons. Each "objective" in the adventure will get a lower-level NPC group that the players will take over and run to their objective. (For instance, NPC group A must take out the Draakhorn.) I've also got a mechanism in place to let me simulate the support activities in the background, and I've modified the scorecard for degrees of success, with each degree improving the chance of success on the background task.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 6539960, member: 786"] [b]Transitions are important[/b] I'll preface this post a not that I've just started on annotating and modifying RoT for my use. With that said: The transition from HotDQ to RoT is very poorly detailed. As written, it's basically a Shepherd's hook with a note that says "Plot begins here." (Yank!) Again, fixing the negative reviews' problems will give you lots of ideas for enhancements. Modifications I've made so far: I've replaced the "Sea of Moving Ice" encounter with a visit to a Red Dragon's Lair. In an adventure path dealing with chromatic dragons, as written, the players encounter a blue dragon, an (optional) black one, a white, a white, a green, and a blue (the same one as at the start). The adventure desperately needs a red. I've included more NPC adventuring groups; the PCs are the leading ones, but the Council has a LOT going on, so I show it. One group is looking for details on the rituals; another is exploring/scouting the Well of Dragons; another is exploring/scouting the gates at the lodge, etc. I'm trying to associate each other group with a clique on the council (e.g. Brawnanvil and Ravengard). This also is a setup for what I plan to do when the players reach the Well of Dragons. Each "objective" in the adventure will get a lower-level NPC group that the players will take over and run to their objective. (For instance, NPC group A must take out the Draakhorn.) I've also got a mechanism in place to let me simulate the support activities in the background, and I've modified the scorecard for degrees of success, with each degree improving the chance of success on the background task. [/QUOTE]
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