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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="criticalfumble" data-source="post: 6926647" data-attributes="member: 6791920"><p>My group is on the verge of the first "The Cult Strikes Back" episode. They've completed the first council meeting, the Sea of Moving Ice and Varram the White sections, and just reached tenth level. Given that they literally just leveled up, I'm having a hard time justifying another level after what is admittedly a hard encounter, but still just ONE encounter. </p><p></p><p>Am I missing something here? I was thinking of working in one of the additional encounters (maybe the Devilish Demands one, gone wrong) to weaken them up before the cult's assassination attempt, but it still feels like a super quick pit stop at tenth level. </p><p></p><p>Any suggestions as to how to slow things down a bit? Maybe a DM's Guild adventure that could drop in and make the party earn the level, while staying consistent with the story line? The devil angle seems interesting to me because it would give the party a break from battling dragon after dragon. Not a lot of prep time these days, hence the hope that something "off the shelf" might be out there. </p><p></p><p>Thanks for any suggestions!</p><p></p><p>Sent from my Nexus 5X using Tapatalk</p></blockquote><p></p>
[QUOTE="criticalfumble, post: 6926647, member: 6791920"] My group is on the verge of the first "The Cult Strikes Back" episode. They've completed the first council meeting, the Sea of Moving Ice and Varram the White sections, and just reached tenth level. Given that they literally just leveled up, I'm having a hard time justifying another level after what is admittedly a hard encounter, but still just ONE encounter. Am I missing something here? I was thinking of working in one of the additional encounters (maybe the Devilish Demands one, gone wrong) to weaken them up before the cult's assassination attempt, but it still feels like a super quick pit stop at tenth level. Any suggestions as to how to slow things down a bit? Maybe a DM's Guild adventure that could drop in and make the party earn the level, while staying consistent with the story line? The devil angle seems interesting to me because it would give the party a break from battling dragon after dragon. Not a lot of prep time these days, hence the hope that something "off the shelf" might be out there. Thanks for any suggestions! Sent from my Nexus 5X using Tapatalk [/QUOTE]
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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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