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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="criticalfumble" data-source="post: 6971671" data-attributes="member: 6791920"><p>I agree about these episodes being a means to an end, with that end being to get the characters to a reasonably high level in the allotted page count. </p><p></p><p>I replaced the first cult strikes back episode with the Frozen Castle adventure, which worked out great. The players really got a kick out of Allac and the yetis, and had to actually work for their level. As it stands, the castle is the party's new ride, and Allac and the yetis are crewing it, although this is not without its own problems. Basically, Allac has become distracted with piloting the castle, and without his guiding influence, the yetis have split into murderous factions. Only the most hardened and ruthless remain as crew members. </p><p></p><p>As a twist to the cult strikes back idea, the cult has joined forces with a revenant that the party inadvertently created when they went against alignment and murdered the crew of the Frostskimmer (don't ask). At their level, a revenant isn't a huge threat, but they're starting to realize that he's going to keep popping up. Also, I tweak the stats a bit depending on what body the revenant is in. Currently, he's occupying an abominable yeti corpse, so he's sort of tough. </p><p></p><p>Sent from my Pixel using Tapatalk</p></blockquote><p></p>
[QUOTE="criticalfumble, post: 6971671, member: 6791920"] I agree about these episodes being a means to an end, with that end being to get the characters to a reasonably high level in the allotted page count. I replaced the first cult strikes back episode with the Frozen Castle adventure, which worked out great. The players really got a kick out of Allac and the yetis, and had to actually work for their level. As it stands, the castle is the party's new ride, and Allac and the yetis are crewing it, although this is not without its own problems. Basically, Allac has become distracted with piloting the castle, and without his guiding influence, the yetis have split into murderous factions. Only the most hardened and ruthless remain as crew members. As a twist to the cult strikes back idea, the cult has joined forces with a revenant that the party inadvertently created when they went against alignment and murdered the crew of the Frostskimmer (don't ask). At their level, a revenant isn't a huge threat, but they're starting to realize that he's going to keep popping up. Also, I tweak the stats a bit depending on what body the revenant is in. Currently, he's occupying an abominable yeti corpse, so he's sort of tough. Sent from my Pixel using Tapatalk [/QUOTE]
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