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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="Anthony Winter" data-source="post: 7512400" data-attributes="member: 6916765"><p>Ok I’ve settled on neronvain being a classed arcane archer 15.</p><p>i didn’t like the captive elves so changed them to evil wild elf barbarians - natural enemies of the wood elves of the misty forest.</p><p>the females all have scout stats and the males have ogre stats (due to psychotropic Druid creatin juice provided b6 the shamans(Druid worshippers of malar).</p><p></p><p>if the party lose I will have any survivors added to the hostage numbers and ferreted by the cult to the well of dragons for eventual sacrifice.</p><p></p><p>this gives an easy means of introducing any new pcs.</p><p>it lets the party be active in the location of the well of dragons.</p><p>they can then be provided with chances to escape by freeing the each chromatic dragon held for sacrifice nearby.</p><p></p><p>this essentiall6 skips the good dragons rise chapter and lets them ride dragons across faerun to warn and alert the council of the location and how close to the summoning the cult are. Thereby escalating to heroic levels of play and the sense of ungency.</p></blockquote><p></p>
[QUOTE="Anthony Winter, post: 7512400, member: 6916765"] Ok I’ve settled on neronvain being a classed arcane archer 15. i didn’t like the captive elves so changed them to evil wild elf barbarians - natural enemies of the wood elves of the misty forest. the females all have scout stats and the males have ogre stats (due to psychotropic Druid creatin juice provided b6 the shamans(Druid worshippers of malar). if the party lose I will have any survivors added to the hostage numbers and ferreted by the cult to the well of dragons for eventual sacrifice. this gives an easy means of introducing any new pcs. it lets the party be active in the location of the well of dragons. they can then be provided with chances to escape by freeing the each chromatic dragon held for sacrifice nearby. this essentiall6 skips the good dragons rise chapter and lets them ride dragons across faerun to warn and alert the council of the location and how close to the summoning the cult are. Thereby escalating to heroic levels of play and the sense of ungency. [/QUOTE]
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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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