Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Storm King's Thunder"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daern" data-source="post: 6897450" data-attributes="member: 81800"><p>Here's a couple of good blogs on SKT. Merric is positive about the structure of the book, but the Raging Owlbear blog makes some good criticisms.</p><p>1st, he points out the initial quest hooks to get the pcs to travel around the Sword Coast are pretty weak ("deliver the news of a family member's death"). This is definitely something I will want to improve upon. Maybe a warning or some important information. "My brother lives near near a fire giant lair and this hobgoblin insists they are out looking for something called a Vodinod. Triboar is known as Vodinod City!" That's not the great, but at least it contributes to the plot.</p><p>Another other criticism is the "guide npcs" such as Zephyros and Harshnag. I don't agree that these are a problem, they just need to be fleshed out a bit. Maybe Zephyros picked up the pcs to interview them but had not thought about setting them down. He's on his way to the Moonshaes and must be convinced to drop them off. He will only turn the castle around for something interesting.</p><p>A final criticism is that there are many npcs spread out across the Sword Coast who will only be encountered once and never seen again. To me, this is simply an opportunity. It will require keeping some notes on npcs encountered, but there is every chance that npcs may be encountered again, perhaps even in later campaigns. This is how a campaign world comes to life. In addition, certain npcs should become recurring characters. Harshag and Felgolos should be foreshadowed early and referenced often throughout. There is no reason Zephyros cannot reappear. The wizards in charge of the teleport circles will no doubt be encountered often. Klauth should be parlayed with a few times.</p><p>Whew. Anyways, I'm excited to play this one. </p><p>I think I'm gonna start it off in Goldenfields with the Hill Giant attack. Maybe treat it as a mini-wargame like Frostgrave?</p><p></p><p><a href="http://ragingowlbear.blogspot.com.br/2016/09/dnd-5e-storm-kings-thunder.html" target="_blank">http://ragingowlbear.blogspot.com.br/2016/09/dnd-5e-storm-kings-thunder.html</a></p><p><a href="https://merricb.com/2016/09/23/adventure-structure-and-design-storm-kings-thunder/" target="_blank">https://merricb.com/2016/09/23/adventure-structure-and-design-storm-kings-thunder/</a></p></blockquote><p></p>
[QUOTE="Daern, post: 6897450, member: 81800"] Here's a couple of good blogs on SKT. Merric is positive about the structure of the book, but the Raging Owlbear blog makes some good criticisms. 1st, he points out the initial quest hooks to get the pcs to travel around the Sword Coast are pretty weak ("deliver the news of a family member's death"). This is definitely something I will want to improve upon. Maybe a warning or some important information. "My brother lives near near a fire giant lair and this hobgoblin insists they are out looking for something called a Vodinod. Triboar is known as Vodinod City!" That's not the great, but at least it contributes to the plot. Another other criticism is the "guide npcs" such as Zephyros and Harshnag. I don't agree that these are a problem, they just need to be fleshed out a bit. Maybe Zephyros picked up the pcs to interview them but had not thought about setting them down. He's on his way to the Moonshaes and must be convinced to drop them off. He will only turn the castle around for something interesting. A final criticism is that there are many npcs spread out across the Sword Coast who will only be encountered once and never seen again. To me, this is simply an opportunity. It will require keeping some notes on npcs encountered, but there is every chance that npcs may be encountered again, perhaps even in later campaigns. This is how a campaign world comes to life. In addition, certain npcs should become recurring characters. Harshag and Felgolos should be foreshadowed early and referenced often throughout. There is no reason Zephyros cannot reappear. The wizards in charge of the teleport circles will no doubt be encountered often. Klauth should be parlayed with a few times. Whew. Anyways, I'm excited to play this one. I think I'm gonna start it off in Goldenfields with the Hill Giant attack. Maybe treat it as a mini-wargame like Frostgrave? [url]http://ragingowlbear.blogspot.com.br/2016/09/dnd-5e-storm-kings-thunder.html[/url] [url]https://merricb.com/2016/09/23/adventure-structure-and-design-storm-kings-thunder/[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Storm King's Thunder"
Top