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Enhancing "Storm King's Thunder"
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<blockquote data-quote="JValeur" data-source="post: 6911625" data-attributes="member: 6795723"><p>Some shameless self-promotion, if that's alright:</p><p></p><p>I've just uploaded <a href="http://www.dmsguild.com/product/195320/The-Flying-Misfortune--a-Storm-Kings-Thunder-Adventure" target="_blank"><strong>The Flying Misfortune - A Storm King's Thunder Adventure </strong></a>to the DM's Guild. I've created it to specifically address to points I found lacking in STK: the lack of foreshadowing for Felgolos (Chapter 9) and Iymrith, the Doom of the Desert. Besides that, it's designed to be an exciting adventure to use during Chapter 3 or 4, that should challenge a party of 6th to 10th level.</p><p></p><p>The download includes:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>A seven page adventure</strong> - split into two parts, this adventure first has your party squaring of with Zhentarim dragoncatchers and a bronze dragon, and later sneaking into an ancient dwarven city in the desert, where two blue dragons are laired.</li> <li data-xf-list-type="ul"><strong>Two new items</strong> - the netlauncher, a mundane contraption great for catching dragons and giants alike, as well as the magical pipe weed Yondalla's Delight.</li> <li data-xf-list-type="ul"><strong>Two handmade battlemaps</strong> - one is a 30x40 forest road map that has great general usability, and the other is a huge 100x50 map of the desert ruins of Ascore. Both maps come with and without grid, and the map of Ascore has both a DM and a player version.</li> </ul><p></p><p>Even if you don't run the adventure, the forest map is perfect for running random encounters while travelling the Sword Coast, and the map of Ascore can be used if your players find their way there.</p><p></p><p>I hope you'll take a look at it. It's 1.99$ at the moment, which I think is fair - but let me know what you think <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JValeur, post: 6911625, member: 6795723"] Some shameless self-promotion, if that's alright: I've just uploaded [URL="http://www.dmsguild.com/product/195320/The-Flying-Misfortune--a-Storm-Kings-Thunder-Adventure"][B]The Flying Misfortune - A Storm King's Thunder Adventure [/B][/URL]to the DM's Guild. I've created it to specifically address to points I found lacking in STK: the lack of foreshadowing for Felgolos (Chapter 9) and Iymrith, the Doom of the Desert. Besides that, it's designed to be an exciting adventure to use during Chapter 3 or 4, that should challenge a party of 6th to 10th level. The download includes: [LIST] [*][B]A seven page adventure[/B] - split into two parts, this adventure first has your party squaring of with Zhentarim dragoncatchers and a bronze dragon, and later sneaking into an ancient dwarven city in the desert, where two blue dragons are laired. [*][B]Two new items[/B] - the netlauncher, a mundane contraption great for catching dragons and giants alike, as well as the magical pipe weed Yondalla's Delight. [*][B]Two handmade battlemaps[/B] - one is a 30x40 forest road map that has great general usability, and the other is a huge 100x50 map of the desert ruins of Ascore. Both maps come with and without grid, and the map of Ascore has both a DM and a player version. [/LIST] Even if you don't run the adventure, the forest map is perfect for running random encounters while travelling the Sword Coast, and the map of Ascore can be used if your players find their way there. I hope you'll take a look at it. It's 1.99$ at the moment, which I think is fair - but let me know what you think :) [/QUOTE]
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