Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Storm King's Thunder"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dpmcalister" data-source="post: 6964840" data-attributes="member: 4302"><p>My player's characters are Magnus, a human sorcerer from Julkoun (a village east of Daggerford), Felis, a wood elf druid who has lived as a hermit in recent years, Draxilraen, a half-drow rogue who is an agent of Bregan D'aerthe (home-brewed background), and Johan, a human fighter who is a member of the Roaringhorn noble family from Amphail.</p><p></p><p>I've used bits of Scourge of the Sword Coast as my starting point (rather than Chapter 1). The PCs arrived in Daggerford along with a caravan of refugees fleeing villages bombarded by rampaging hill giants. The Daggerford gates were firmly closed though and no new arrivals were being allowed us. Johan persuaded the guards to let him in to see the Duke while Draxilraen and the others sneaked in behind them. Once in Daggerford they found the city almost full to the brim with refugees and the Duke in a rage because someone had stolen something from him. After a brief investigation the characters found themselves roped into investigating the disappearance of the item--the Deliymber Bloke. Leads within the city walls pointed to a dwarf who had recently left for Firehammer Hold and a sculptor he had dealings with who had also left town--apparently to Julkoun. Deciding to follow this lead the characters headed towards Julkoun. A day or so outside the village they were attacked by goblins riding wolves. Dispatching them, they were then contacted by a dryad who told them that the goblins were part of a larger group who were following hill giants around, taking advantage of the destruction and havoc.</p><p></p><p>Approaching the village from the north the characters could see some hobgoblins in the lower section but, more importantly, they spotted what looked like a way through the walls without being spotted in the higher section. Their entrance took them into the back of the Jester's Pride Inn where they came across the resting goblins and hobgoblins. Working their way through the Inn they cleared it out without too many issues and then moved onto the lower village, dispatching the remaining goblinoids (my dice rolling was appalling!)</p><p></p><p>They did manage to capture one alive though and questioned him as to the location of the villagers. From this they learnt that the villagers had been sold to some duergar who had taken residence in Firehammer Hold. After resting, they started the journey north. Upon reaching the Hold, they found a secret door and started exploring. In one of the rooms there where engraved murals depicting dwarves battling a blue dragon. Felis and Magnus racked their brains and recalled some information about a blue dragon that was once known in this part of the world--Iymrith.</p><p></p><p>The characters managed to sneak further into the Hold but their luck failed them at the wrong moment and they found themselves assailed by a large number of duergar. Things started looking very grim but, thanks to some <em>careful</em> spells, the tide turned and they were victorious. They have holed up in a secure location to recover before descending deeper into the Hold to rescue the villagers.</p><p></p><p><strong>OOC Notes</strong></p><p>I gave the players a hand out on Iymrith taken from the <em>Wyrms of the North</em> article in Dragon magazine. Likewise, in the deeps of the Hold they will come across a similar mural, this time depicting Kaluth--and again there will be a hand out on him. I've done it this way to provide some foreshadowing but hopefully it won't be too overt <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Once the characters have cleared out the Hold and rescued the villagers they will receive the quests that the villagers from Chapter 1 of SKT would have given out. Probably directing them to Goldenfields as I'm keeping things, kind of, local at the moment.</p></blockquote><p></p>
[QUOTE="dpmcalister, post: 6964840, member: 4302"] My player's characters are Magnus, a human sorcerer from Julkoun (a village east of Daggerford), Felis, a wood elf druid who has lived as a hermit in recent years, Draxilraen, a half-drow rogue who is an agent of Bregan D'aerthe (home-brewed background), and Johan, a human fighter who is a member of the Roaringhorn noble family from Amphail. I've used bits of Scourge of the Sword Coast as my starting point (rather than Chapter 1). The PCs arrived in Daggerford along with a caravan of refugees fleeing villages bombarded by rampaging hill giants. The Daggerford gates were firmly closed though and no new arrivals were being allowed us. Johan persuaded the guards to let him in to see the Duke while Draxilraen and the others sneaked in behind them. Once in Daggerford they found the city almost full to the brim with refugees and the Duke in a rage because someone had stolen something from him. After a brief investigation the characters found themselves roped into investigating the disappearance of the item--the Deliymber Bloke. Leads within the city walls pointed to a dwarf who had recently left for Firehammer Hold and a sculptor he had dealings with who had also left town--apparently to Julkoun. Deciding to follow this lead the characters headed towards Julkoun. A day or so outside the village they were attacked by goblins riding wolves. Dispatching them, they were then contacted by a dryad who told them that the goblins were part of a larger group who were following hill giants around, taking advantage of the destruction and havoc. Approaching the village from the north the characters could see some hobgoblins in the lower section but, more importantly, they spotted what looked like a way through the walls without being spotted in the higher section. Their entrance took them into the back of the Jester's Pride Inn where they came across the resting goblins and hobgoblins. Working their way through the Inn they cleared it out without too many issues and then moved onto the lower village, dispatching the remaining goblinoids (my dice rolling was appalling!) They did manage to capture one alive though and questioned him as to the location of the villagers. From this they learnt that the villagers had been sold to some duergar who had taken residence in Firehammer Hold. After resting, they started the journey north. Upon reaching the Hold, they found a secret door and started exploring. In one of the rooms there where engraved murals depicting dwarves battling a blue dragon. Felis and Magnus racked their brains and recalled some information about a blue dragon that was once known in this part of the world--Iymrith. The characters managed to sneak further into the Hold but their luck failed them at the wrong moment and they found themselves assailed by a large number of duergar. Things started looking very grim but, thanks to some [i]careful[/i] spells, the tide turned and they were victorious. They have holed up in a secure location to recover before descending deeper into the Hold to rescue the villagers. [b]OOC Notes[/b] I gave the players a hand out on Iymrith taken from the [i]Wyrms of the North[/i] article in Dragon magazine. Likewise, in the deeps of the Hold they will come across a similar mural, this time depicting Kaluth--and again there will be a hand out on him. I've done it this way to provide some foreshadowing but hopefully it won't be too overt ;) Once the characters have cleared out the Hold and rescued the villagers they will receive the quests that the villagers from Chapter 1 of SKT would have given out. Probably directing them to Goldenfields as I'm keeping things, kind of, local at the moment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Storm King's Thunder"
Top