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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Motorskills" data-source="post: 6991746" data-attributes="member: 15921"><p>So my campaign structure is starting to take shape.</p><p></p><p>I just finished the Battle of Triboar. The party will be tasked with visiting Citadel Fellbar first, to follow up about the Fire Giants (that will include Ghelryn's quest and letter of introduction). My guys will shortly hit L7, so they are already tough for SKT, but that's not really an issue, easy to add extra baddies to almost all of the encounters.</p><p></p><p>They will do all the other quests on the way (I will relocate Darz' quest from Xantharl's Keep to Sundabar - which works great as the surface city is a ruin that is off-limits to non-dwarves, perfect place for a fugitive to lie low! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ).</p><p></p><p>From Fellbar they will assault Ironslag, having encountered a few dead Fire Giants, and other indications that Harshnag is in the area.</p><p></p><p>They will encounter Harshnag on their way out (although I will have him in the area if the PCs really need rescuing).</p><p></p><p>That campaign structure will mean that the party do (at least) two of the Giant strongholds, which I'm happy about.</p><p></p><p></p><p>I will seed the journey with info about Klauth, the Doom of the Desert*, the gambling establishment, and more. That's where the Guide to SKT comes in very handy.</p><p></p><p></p><p>*A question - where is the name Iymrith used, only in Maelstrom? Or is it really as obvious as connecting Iymrith the Dragon to Iymrith the Giant?</p><p>What triggers the party to make the link that they are one and the same?</p></blockquote><p></p>
[QUOTE="Motorskills, post: 6991746, member: 15921"] So my campaign structure is starting to take shape. I just finished the Battle of Triboar. The party will be tasked with visiting Citadel Fellbar first, to follow up about the Fire Giants (that will include Ghelryn's quest and letter of introduction). My guys will shortly hit L7, so they are already tough for SKT, but that's not really an issue, easy to add extra baddies to almost all of the encounters. They will do all the other quests on the way (I will relocate Darz' quest from Xantharl's Keep to Sundabar - which works great as the surface city is a ruin that is off-limits to non-dwarves, perfect place for a fugitive to lie low! :D ). From Fellbar they will assault Ironslag, having encountered a few dead Fire Giants, and other indications that Harshnag is in the area. They will encounter Harshnag on their way out (although I will have him in the area if the PCs really need rescuing). That campaign structure will mean that the party do (at least) two of the Giant strongholds, which I'm happy about. I will seed the journey with info about Klauth, the Doom of the Desert*, the gambling establishment, and more. That's where the Guide to SKT comes in very handy. *A question - where is the name Iymrith used, only in Maelstrom? Or is it really as obvious as connecting Iymrith the Dragon to Iymrith the Giant? What triggers the party to make the link that they are one and the same? [/QUOTE]
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