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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Tompa974" data-source="post: 7003902" data-attributes="member: 6872378"><p>When it comes to the different quests given to the PCs from Ch.2 I modify them to be the ones I think are the best. My PCs just defeated the Hill giants and goblinoids at Goldenfields, but I will give some modified quests from the other Ch.2 locations instead. </p><p></p><p>For example, Zi Liangs quest is now switched with the one that talks about the three brothers at Noanars Hold. She got a letter from her three half brothers who tells her they are going out giant hunting. Seeing how the recent attack on Goldenfields she voices her concern to the players and asks them to check the brothers out if they come across Noanars Hold.</p><p></p><p>This brings me to my second part about SKT and the adventure as a whole: I haven't seen anyone here include PC background related quests and adventures. Sure, those kinds of side trecks mostly mean more prepping which isn't for all GMs. But for me, PC background and the stories that unfolds together with their new group of friends and adventure collegues, are the backbone of the story. Sure, i will hand out the NPC quests from Goldenfields, but the main goal right now for my PC group is to get to Waterdeep, find information on Gith and Mind Flayers, due to a PCs concern of his daughter being kidnapped by a Mind Flayer. This will probably lead to a side adventure that leads the players to Neverwinter Woods and Sword Mountains. </p><p></p><p>This is not at all part of SKT, but still so important for my story telling. Thanks to the fluff we get on the Savage Fronteir we can create those side trecks depending on where we want the PCs to go for good story telling.</p></blockquote><p></p>
[QUOTE="Tompa974, post: 7003902, member: 6872378"] When it comes to the different quests given to the PCs from Ch.2 I modify them to be the ones I think are the best. My PCs just defeated the Hill giants and goblinoids at Goldenfields, but I will give some modified quests from the other Ch.2 locations instead. For example, Zi Liangs quest is now switched with the one that talks about the three brothers at Noanars Hold. She got a letter from her three half brothers who tells her they are going out giant hunting. Seeing how the recent attack on Goldenfields she voices her concern to the players and asks them to check the brothers out if they come across Noanars Hold. This brings me to my second part about SKT and the adventure as a whole: I haven't seen anyone here include PC background related quests and adventures. Sure, those kinds of side trecks mostly mean more prepping which isn't for all GMs. But for me, PC background and the stories that unfolds together with their new group of friends and adventure collegues, are the backbone of the story. Sure, i will hand out the NPC quests from Goldenfields, but the main goal right now for my PC group is to get to Waterdeep, find information on Gith and Mind Flayers, due to a PCs concern of his daughter being kidnapped by a Mind Flayer. This will probably lead to a side adventure that leads the players to Neverwinter Woods and Sword Mountains. This is not at all part of SKT, but still so important for my story telling. Thanks to the fluff we get on the Savage Fronteir we can create those side trecks depending on where we want the PCs to go for good story telling. [/QUOTE]
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