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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Demetrios1453" data-source="post: 7037438" data-attributes="member: 6801060"><p>Well, the party descended through the mines from the yakfolk settlement, freeing the slaves along the way. The slaves hid them in the ore carts, allowing them to get the drop on the salamander guard in the ore depository room. They freed the slaves there, who asked the party to free the remainder of the slaves in the slave wheel room. Unfortunately, the only way the slaves knew of to get there was to go through the upper level of the Foundry, where they would have to go through Zaltember and the ogres there, as well as having to deal with the fire giants below, who would likely alert the whole complex to their presence. After scouting that way, they decided that the only other option was to ride the buckets around the chain loop, although the slaves couldn't tell them who or what exactly was in the ore refining area. The party rode in the buckets through the main room, getting a great view of the Vonidod and Duke Zalto playing fetch with his hell hounds. Upon reaching the ore refining room, they quickly dispatched the orcs and giant there, then moved back to their west to another overview of the main room...</p><p></p><p>At this point I thought it would be a good time to introduce the drow and the Maegera subplot, so they witnessed the drow arriving with the <em>iron flask</em> and heard Duke Zalto saying how pleased he was that they had brought what he wanted to him and how much easier his plans would be now (never one mentioning what exactly the drow had brought, only that it came from Gauntlgrym). The drow went over to the adamantine forge, began to unstopper the <em>iron flask</em>... at which point one of the players shot it out of the drow's hands. I assigned a high AC and even stated that it would be at disadvantage, and he still made the roll! The flask flew away, the stopper fully opened, and now there was one angry flame primordial loose in Ironslag! Since it was the player's shot that technically freed Maegera, it was bound to serve him for an hour, so, upon it asking what the player commanded, the player not unnaturally told it to attack the drow and Duke Zalto. The drow dropped in two rounds, and Duke Zalto didn't last more than a few more (I fudged a bit and allowed Maegera's legendary action to suppress fire resistance to affect a fire giant's natural fire resistance - after all it would be an almost supernatural heat - which make Duke Zalto probably the first fire giant in D&D history to be burned to death!). At that point, the remaining fire giants and ogres who had come running to the main room (basically all the regular fire giants as well as the Duchess and Zaltember) thought discretion would be the better part of valor and rapidly fled through the main doors out of the complex, all pursued by a still angry Maegera. The party then went around looting, freeing the remaining slaves, reassuring freaked out goblins, and telling a relieved Cinderhild that her family was now likely all dead, all pretty much at their leisure. They then went back to the airship, followed the trail of destruction and burnt bodies, and found Maegera; they then commanded it to return to Ironslag, melt down the Vonidod, and then seal itself into the complex by welding the main doors shut. Granted, the dwarves of Citadel Adbar and Citadel Felbarr aren't particularly sure that this will keep it in, and were noticeably nervous about the situation when the party talked to them...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 7037438, member: 6801060"] Well, the party descended through the mines from the yakfolk settlement, freeing the slaves along the way. The slaves hid them in the ore carts, allowing them to get the drop on the salamander guard in the ore depository room. They freed the slaves there, who asked the party to free the remainder of the slaves in the slave wheel room. Unfortunately, the only way the slaves knew of to get there was to go through the upper level of the Foundry, where they would have to go through Zaltember and the ogres there, as well as having to deal with the fire giants below, who would likely alert the whole complex to their presence. After scouting that way, they decided that the only other option was to ride the buckets around the chain loop, although the slaves couldn't tell them who or what exactly was in the ore refining area. The party rode in the buckets through the main room, getting a great view of the Vonidod and Duke Zalto playing fetch with his hell hounds. Upon reaching the ore refining room, they quickly dispatched the orcs and giant there, then moved back to their west to another overview of the main room... At this point I thought it would be a good time to introduce the drow and the Maegera subplot, so they witnessed the drow arriving with the [I]iron flask[/I] and heard Duke Zalto saying how pleased he was that they had brought what he wanted to him and how much easier his plans would be now (never one mentioning what exactly the drow had brought, only that it came from Gauntlgrym). The drow went over to the adamantine forge, began to unstopper the [I]iron flask[/I]... at which point one of the players shot it out of the drow's hands. I assigned a high AC and even stated that it would be at disadvantage, and he still made the roll! The flask flew away, the stopper fully opened, and now there was one angry flame primordial loose in Ironslag! Since it was the player's shot that technically freed Maegera, it was bound to serve him for an hour, so, upon it asking what the player commanded, the player not unnaturally told it to attack the drow and Duke Zalto. The drow dropped in two rounds, and Duke Zalto didn't last more than a few more (I fudged a bit and allowed Maegera's legendary action to suppress fire resistance to affect a fire giant's natural fire resistance - after all it would be an almost supernatural heat - which make Duke Zalto probably the first fire giant in D&D history to be burned to death!). At that point, the remaining fire giants and ogres who had come running to the main room (basically all the regular fire giants as well as the Duchess and Zaltember) thought discretion would be the better part of valor and rapidly fled through the main doors out of the complex, all pursued by a still angry Maegera. The party then went around looting, freeing the remaining slaves, reassuring freaked out goblins, and telling a relieved Cinderhild that her family was now likely all dead, all pretty much at their leisure. They then went back to the airship, followed the trail of destruction and burnt bodies, and found Maegera; they then commanded it to return to Ironslag, melt down the Vonidod, and then seal itself into the complex by welding the main doors shut. Granted, the dwarves of Citadel Adbar and Citadel Felbarr aren't particularly sure that this will keep it in, and were noticeably nervous about the situation when the party talked to them... [/QUOTE]
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