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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Motorskills" data-source="post: 7038807" data-attributes="member: 15921"><p>I actually like that a lot.</p><p></p><p>Since the party are not too far from Ascore, I will be running <em>The Flying Misfortune</em> shortly, to introduce the party to the concept of Imryith the Ancient Blue Dragon. On a separate track, perhaps at the Oracle, they will learn that an advisor to the Storm Giant Princess is causing disruption...who also has the name Imryith....</p><p></p><p></p><p>I'm still struggling with the airship. Why would Klauth care that the giants are running around causing havoc? Would helping the party make the havoc worse? Doesn't seem to make any sense</p><p></p><p>Default - just go with it, Klauth has his own reasons. Maybe he hates the Kraken, maybe he hates Imryith.</p><p></p><p>Option - just drop it. Not a fan of this, I like the idea of the party having air travel, and airships are cool!</p><p></p><p>Option - the airship doesn't belong to Klauth. Maybe Harshnag calls in a favour from the Grey Hands. That works, but is possibly undermined by the fact that the first thing the party does is explain to the crew that they got Harshnag killed (sorta!)</p><p></p><p></p><p>I'm moving away from tagging Rise of Tiamat onto the end of SKT. I don't think it is needed, and would feel very shoe-horned. </p><p></p><p>There is enough stuff in a "stretched" SKT to take the party to L20 (or thereabouts). An epic fight against a full-on Ancient Blue, plus all her allies (gargoyles, a couple of lesser Blues maybe) would be a perfectly climactic way to end the campaign.</p><p></p><p>I will have the party raid each of the five giant clans, and rob a bunch of Uthgardt shrines. Plenty of advancement possible there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Motorskills, post: 7038807, member: 15921"] I actually like that a lot. Since the party are not too far from Ascore, I will be running [I]The Flying Misfortune[/I] shortly, to introduce the party to the concept of Imryith the Ancient Blue Dragon. On a separate track, perhaps at the Oracle, they will learn that an advisor to the Storm Giant Princess is causing disruption...who also has the name Imryith.... I'm still struggling with the airship. Why would Klauth care that the giants are running around causing havoc? Would helping the party make the havoc worse? Doesn't seem to make any sense Default - just go with it, Klauth has his own reasons. Maybe he hates the Kraken, maybe he hates Imryith. Option - just drop it. Not a fan of this, I like the idea of the party having air travel, and airships are cool! Option - the airship doesn't belong to Klauth. Maybe Harshnag calls in a favour from the Grey Hands. That works, but is possibly undermined by the fact that the first thing the party does is explain to the crew that they got Harshnag killed (sorta!) I'm moving away from tagging Rise of Tiamat onto the end of SKT. I don't think it is needed, and would feel very shoe-horned. There is enough stuff in a "stretched" SKT to take the party to L20 (or thereabouts). An epic fight against a full-on Ancient Blue, plus all her allies (gargoyles, a couple of lesser Blues maybe) would be a perfectly climactic way to end the campaign. I will have the party raid each of the five giant clans, and rob a bunch of Uthgardt shrines. Plenty of advancement possible there. :) [/QUOTE]
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