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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Jan Bernd ten Berg" data-source="post: 7146917" data-attributes="member: 6876808"><p>Sorry, if anyone posted something similar in an earlier post, but I am still working through all 30 pages of this thread. One thing I had to change in the storyline, and which was pretty much unplanned, is when the PC's came across Grudd Haug. During their wanderings of the North, due to a roll on the random encounter table, they came across a lone Hill Giant foraging for food. The PC's managed to make their stealth rolls and avoided a confrontation. Instead they decided to follow it to its den. I could've made it impossible for them not to intervene, by having it attack a homestead, forcing the PC's (very much in the heroic vein) to protect the farmers from the giant, but instead decided to move the Grudd Haug chapter up. I included in that session with the heroes witnessing the male Hill Giant dropping off some food at Moog (see featured encounter: Old Tower). The PC's talked to Moog and learnt some of what was going on with Grudd Haug and Guh and ended the session there.</p><p>The PC"'s were still 6th level characters, so in my preparations for the next session, I scaled down the difficulty of the Den of the Hill Giants chapter (mainly by having less male Hill Giants in the Feasting Hall) and it worked wonders. The PC's barely survived the encounter, with many ending the fight in the feasting hall on 0 hitpoints and only the use of healing word preventing outright death in some. (Three had to make a few death saves, scraped by, and I didn't even need to fudge.)</p><p>I really like the way this worked out. The PC's didn't get their hands on the Conch, since they didn't know that they were supposed to be looking for it. If they decide to go back for it (I'm starting on The Chosen Path this Friday), they'll discover it is in shards. (Guh fell down the pit, and it was hidden somewhere in her skin folds. Or something similar.) So, no worries about that. And since the Hill Giants should be the easiest to defeat, it didn't disrupt the progression the PC's are making. </p><p>I should add that I don't give the players XP, but just tell them to level up at the end of a chapter/encounter, much like the campaign proscribes. So having them fight the hill giants didn't affect their progress, since it is just a part of The Savage North.</p></blockquote><p></p>
[QUOTE="Jan Bernd ten Berg, post: 7146917, member: 6876808"] Sorry, if anyone posted something similar in an earlier post, but I am still working through all 30 pages of this thread. One thing I had to change in the storyline, and which was pretty much unplanned, is when the PC's came across Grudd Haug. During their wanderings of the North, due to a roll on the random encounter table, they came across a lone Hill Giant foraging for food. The PC's managed to make their stealth rolls and avoided a confrontation. Instead they decided to follow it to its den. I could've made it impossible for them not to intervene, by having it attack a homestead, forcing the PC's (very much in the heroic vein) to protect the farmers from the giant, but instead decided to move the Grudd Haug chapter up. I included in that session with the heroes witnessing the male Hill Giant dropping off some food at Moog (see featured encounter: Old Tower). The PC's talked to Moog and learnt some of what was going on with Grudd Haug and Guh and ended the session there. The PC"'s were still 6th level characters, so in my preparations for the next session, I scaled down the difficulty of the Den of the Hill Giants chapter (mainly by having less male Hill Giants in the Feasting Hall) and it worked wonders. The PC's barely survived the encounter, with many ending the fight in the feasting hall on 0 hitpoints and only the use of healing word preventing outright death in some. (Three had to make a few death saves, scraped by, and I didn't even need to fudge.) I really like the way this worked out. The PC's didn't get their hands on the Conch, since they didn't know that they were supposed to be looking for it. If they decide to go back for it (I'm starting on The Chosen Path this Friday), they'll discover it is in shards. (Guh fell down the pit, and it was hidden somewhere in her skin folds. Or something similar.) So, no worries about that. And since the Hill Giants should be the easiest to defeat, it didn't disrupt the progression the PC's are making. I should add that I don't give the players XP, but just tell them to level up at the end of a chapter/encounter, much like the campaign proscribes. So having them fight the hill giants didn't affect their progress, since it is just a part of The Savage North. [/QUOTE]
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