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Enhancing "Storm King's Thunder"
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<blockquote data-quote="hastur_nz" data-source="post: 7148845" data-attributes="member: 40592"><p>That is cool, and I'm running something vaguely similar too (see below). It's certainly one thing that I didn't like about the book as written - it totally road-blocks the players from following up on the attack at Goldenfields, and forces them to wander around in the wilderness following stupid 'quests' until eventually the Plot hits them on the head, and they can proceed. As soon as read that, I thought "well, I'm sure at least one of my players is going to want to find out where these Giants came from, and go looking for revenge..."</p><p></p><p>In my game, I also had a random hill giant encounter outside Goldenfields which, eventually, kind of leads to Old Tower - it wasn't my plan, it just came about like yours did. The PC's eventually let their initial 'captive' go, then picked up Moog, who is just as unreliable, but so far she's the way they are planning on getting to Grudd Haug. That said, I have put the nearby villages, ranches etc in danger, from Giants allied with the Icefield Orcs (using an enhanced version of a piece from Princes of the Apocalypse). So in my game, Guh is actively working with the Orcs, to terrorise and subjugate the Dessarin Valley. The players are currently being pressed into a dilemma - how much to try and help villagers, vs Go for Guh. Ultimately, I've always planned on allowing my players to find Grudd Haug after Goldenfields, without having to treck all the way over Faerun and back. Exactly how they might find Grudd Haug, depends on what they do, but I see that they don't need a hill giant guide, although that might help, eventually the troubles in the valley will get so bad that it won't be hard to find...</p><p></p><p>So for me, it's a very simple plot-line, from Goldenfields to Grudd Haug, which I see as a more satisfying Chapter of sorts, from a player point of view.</p><p></p><p>That said, I also have multiple and parallel 'threads' planned, so Grudd Haug is the cap-stone of one thread, then two other threads deal with Triboar and Bryn Shander and so on. Eventually the threads converge for the final chapters.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7148845, member: 40592"] That is cool, and I'm running something vaguely similar too (see below). It's certainly one thing that I didn't like about the book as written - it totally road-blocks the players from following up on the attack at Goldenfields, and forces them to wander around in the wilderness following stupid 'quests' until eventually the Plot hits them on the head, and they can proceed. As soon as read that, I thought "well, I'm sure at least one of my players is going to want to find out where these Giants came from, and go looking for revenge..." In my game, I also had a random hill giant encounter outside Goldenfields which, eventually, kind of leads to Old Tower - it wasn't my plan, it just came about like yours did. The PC's eventually let their initial 'captive' go, then picked up Moog, who is just as unreliable, but so far she's the way they are planning on getting to Grudd Haug. That said, I have put the nearby villages, ranches etc in danger, from Giants allied with the Icefield Orcs (using an enhanced version of a piece from Princes of the Apocalypse). So in my game, Guh is actively working with the Orcs, to terrorise and subjugate the Dessarin Valley. The players are currently being pressed into a dilemma - how much to try and help villagers, vs Go for Guh. Ultimately, I've always planned on allowing my players to find Grudd Haug after Goldenfields, without having to treck all the way over Faerun and back. Exactly how they might find Grudd Haug, depends on what they do, but I see that they don't need a hill giant guide, although that might help, eventually the troubles in the valley will get so bad that it won't be hard to find... So for me, it's a very simple plot-line, from Goldenfields to Grudd Haug, which I see as a more satisfying Chapter of sorts, from a player point of view. That said, I also have multiple and parallel 'threads' planned, so Grudd Haug is the cap-stone of one thread, then two other threads deal with Triboar and Bryn Shander and so on. Eventually the threads converge for the final chapters. [/QUOTE]
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