Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Storm King's Thunder"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Motorskills" data-source="post: 7152086" data-attributes="member: 15921"><p>An epic finale to the assault on Ironslag. </p><p></p><p><em>The evening before, the party had sneaked past the Yikari village, and freed the prisoners in the mines, cages, and on the wheel. </em></p><p><em>Many fire giants, fire giant dreadnaughts, and the Duke himself were slain, but the party were on their last legs by the end.</em></p><p><em></em></p><p><em>Thus, now with a helpful ally in tow, the newly-rescued Jasper Dimmerchasm, they decided to take a long rest in the kitchen area (31-33).</em></p><p><em></em></p><p><em>Ten hours later they emerged, ready to conquer the rest of the complex.</em></p><p><em></em></p><p><em></em></p><p><em>....</em></p><p><em></em></p><p><em></em></p><p><em>Duchess Brimskalda, putting her grief, fear and anger aside, showed why she was the real power behind the throne.</em></p><p><em>Wisely hesitant to take on the party, she had used the intervening time well. Key entrances were barricaded using the basalt tables from the dining room. The kitchen slaves were armed and armoured and a message was to the Yikari to bring the overdue Drow down as soon as they arrived.</em></p><p><em></em></p><p><em>When the party emerged, she offered them an ultimatum. Leave with but the clothes on their back, and their lives would be spared.</em></p><p><em></em></p><p><em>The party declined and a huge fight ensued. Unable to access the Vonindod room from below, and with the corridor to the dining area barricaded and defended, the party attacked from the barracks balcony. The party’s Ranger and Sorcerer sent arrows and fireballs into the massed goblin and hobgoblin infantry, who quickly crumbled and fled.</em></p><p><em></em></p><p><em>Now confident, the party assaulted in two prongs towards the dining hall, along the corridor and via the Vonindod hall. After much effort, the <a href="http://www.enworld.org/forum/showthread.php?506871-Homebrew-Giant-Elites&p=6975497&viewfull=1#post6975497" target="_blank">Fire Sorceress</a> and her bodyguards were slain, but not before the party’s Paladin was disintegrated by the Duchess. The party captured the ducal heirs, and bade them remain in their chambers or suffer the fate of the rest of their clan.</em></p><p><em></em></p><p><em>With barely a breath to spare, the party understood that the descending elevator was nearly arrived. Unable to conceal the devastation of the fighting, the Bard created an illusion of the Duchess and as soon as the elevator was in sight, gave a shout to pursue the invaders. The rest of the party concealed themselves in the dining hall.</em></p><p><em></em></p><p><em>This ruse worked perhaps too well. Upon hearing the cry for aid, the two drow mages each cast Fly on themselves and two companions and flew off the descending platform. </em></p><p><em></em></p><p><em>Even with the Sorceror’s fireball wreaking terrible damage on the platform, the party’s ambush collapsed immediately. </em></p><p><em></em></p><p><em>The Druid was the only one of the party in the Vonindod hall. Polymorphed into a Great Ape, the plan was that he could hold that flank solo. This though was for naught as he was immediately banished to another plane.</em></p><p><em></em></p><p><em>The drow cast Darkness on the archway and regrouped in the Vonidod hall. </em></p><p><em></em></p><p><em>While the party debated what to do, the leader of the Drow force, now revealed as a powerful warlock, summoned a major demon (Nalfeshnee), and the surviving mage summoned his Shadow Demon. The three Yikari warriors stood guard while the Yikari priest cast spells of healing and aid. </em></p><p><em></em></p><p><em>They then dropped the Banishment and all thundered on the Ape as it reappeared.</em></p><p><em></em></p><p><em>The party then miscalculated for a second time, their over-confidence serving them ill. The Barbarian and the Ranger charged through the Darkness, and each were swiftly in danger of being beaten down.</em></p><p><em></em></p><p><em>At this critical juncture, the Sorcerer and Assassin dimension-doored to the balcony and launched attacks from distance.</em></p><p><em></em></p><p><em>The Darkness was dispelled and the rest of the party surged through the archway to save the day.</em></p><p></p><p></p><p>Pretty much a ten-hour RT battle, this was on a knife-edge at several times. As DM my energy level never dropped, the game was a continual source of adrenaline! </p><p>One of the players NPC'd Jasper for me (with special instructions!) and the Paladin player helped me run the bad guys after his PC was disintegrated.</p><p></p><p>He will be rezzed for the bargain price of 3000gp, since they have 25000gp worth of gems ready to go (the Vonidod eye!)</p><p></p><p>In all, the party has collected 90,000gp worth of treasure. the downside is that this weighs FOUR TONS! </p><p>Not to mention the fact that they have two noble children hostages in tow!</p><p></p><p></p><p>The cleanup and aftermath at Ironslag isn't quite done and dusted, but that should be a welcome breather to start our next session!</p><p></p><p>***</p><p></p><p>They will meet Harshnag next and then head either to Ascore (JValeur's<em> <a href="http://www.dmsguild.com/product/195320/The-Flying-Misfortune--a-Storm-Kings-Thunder-Adventure" target="_blank">The Flying Misfortune</a></em>) or to the Shrine of Annam.</p><p></p><p>Two of our players are leaving (as in leaving the State!) so we will be down to six, although a replacement is being considered. As I explained to the gang, normally six players would be my maximum upper limit. However things have been running so amazingly smoothly with the current group that I am happy to keep the number of PCs high.</p></blockquote><p></p>
[QUOTE="Motorskills, post: 7152086, member: 15921"] An epic finale to the assault on Ironslag. [I]The evening before, the party had sneaked past the Yikari village, and freed the prisoners in the mines, cages, and on the wheel. Many fire giants, fire giant dreadnaughts, and the Duke himself were slain, but the party were on their last legs by the end. Thus, now with a helpful ally in tow, the newly-rescued Jasper Dimmerchasm, they decided to take a long rest in the kitchen area (31-33). Ten hours later they emerged, ready to conquer the rest of the complex. .... Duchess Brimskalda, putting her grief, fear and anger aside, showed why she was the real power behind the throne. Wisely hesitant to take on the party, she had used the intervening time well. Key entrances were barricaded using the basalt tables from the dining room. The kitchen slaves were armed and armoured and a message was to the Yikari to bring the overdue Drow down as soon as they arrived. When the party emerged, she offered them an ultimatum. Leave with but the clothes on their back, and their lives would be spared. The party declined and a huge fight ensued. Unable to access the Vonindod room from below, and with the corridor to the dining area barricaded and defended, the party attacked from the barracks balcony. The party’s Ranger and Sorcerer sent arrows and fireballs into the massed goblin and hobgoblin infantry, who quickly crumbled and fled. Now confident, the party assaulted in two prongs towards the dining hall, along the corridor and via the Vonindod hall. After much effort, the [URL="http://www.enworld.org/forum/showthread.php?506871-Homebrew-Giant-Elites&p=6975497&viewfull=1#post6975497"]Fire Sorceress[/URL] and her bodyguards were slain, but not before the party’s Paladin was disintegrated by the Duchess. The party captured the ducal heirs, and bade them remain in their chambers or suffer the fate of the rest of their clan. With barely a breath to spare, the party understood that the descending elevator was nearly arrived. Unable to conceal the devastation of the fighting, the Bard created an illusion of the Duchess and as soon as the elevator was in sight, gave a shout to pursue the invaders. The rest of the party concealed themselves in the dining hall. This ruse worked perhaps too well. Upon hearing the cry for aid, the two drow mages each cast Fly on themselves and two companions and flew off the descending platform. Even with the Sorceror’s fireball wreaking terrible damage on the platform, the party’s ambush collapsed immediately. The Druid was the only one of the party in the Vonindod hall. Polymorphed into a Great Ape, the plan was that he could hold that flank solo. This though was for naught as he was immediately banished to another plane. The drow cast Darkness on the archway and regrouped in the Vonidod hall. While the party debated what to do, the leader of the Drow force, now revealed as a powerful warlock, summoned a major demon (Nalfeshnee), and the surviving mage summoned his Shadow Demon. The three Yikari warriors stood guard while the Yikari priest cast spells of healing and aid. They then dropped the Banishment and all thundered on the Ape as it reappeared. The party then miscalculated for a second time, their over-confidence serving them ill. The Barbarian and the Ranger charged through the Darkness, and each were swiftly in danger of being beaten down. At this critical juncture, the Sorcerer and Assassin dimension-doored to the balcony and launched attacks from distance. The Darkness was dispelled and the rest of the party surged through the archway to save the day.[/I] Pretty much a ten-hour RT battle, this was on a knife-edge at several times. As DM my energy level never dropped, the game was a continual source of adrenaline! One of the players NPC'd Jasper for me (with special instructions!) and the Paladin player helped me run the bad guys after his PC was disintegrated. He will be rezzed for the bargain price of 3000gp, since they have 25000gp worth of gems ready to go (the Vonidod eye!) In all, the party has collected 90,000gp worth of treasure. the downside is that this weighs FOUR TONS! Not to mention the fact that they have two noble children hostages in tow! The cleanup and aftermath at Ironslag isn't quite done and dusted, but that should be a welcome breather to start our next session! *** They will meet Harshnag next and then head either to Ascore (JValeur's[I] [URL="http://www.dmsguild.com/product/195320/The-Flying-Misfortune--a-Storm-Kings-Thunder-Adventure"]The Flying Misfortune[/URL][/I]) or to the Shrine of Annam. Two of our players are leaving (as in leaving the State!) so we will be down to six, although a replacement is being considered. As I explained to the gang, normally six players would be my maximum upper limit. However things have been running so amazingly smoothly with the current group that I am happy to keep the number of PCs high. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Storm King's Thunder"
Top