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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Motorskills" data-source="post: 7159112" data-attributes="member: 15921"><p>So we will have a bunch of IC clean-up to do at the start of the next session.</p><p></p><p>1) Since the party has access to the Harper Teleportation Circle network, the Bard can probably teleport to a big city to get the paladin True Rezzed. Which of the locations is most likely to have a 17th Level cleric they can ask nicely?</p><p></p><p></p><p>2) Assuming they head next to the Shrine of Annam (I'm going to have Harshnag make an appearance and suggest it), I'm interested in all y'all's views on making the "barbarians at the gate" fight significantly tougher. (Location 4)</p><p></p><p></p><p>That chapter is nominally for a 7th level party of (let's say) 5 PCs. That's 35 party levels. </p><p>With 6 berzerkers (CR2), one double-strength bezerker (say CR3), an Uthgardt shaman (CR2) and a white dragon wyrmling (CR3), I don't think it is necessarily intended to be a seriously tough fight, but certainly not a pushover either.</p><p></p><p></p><p>My guys are now 10th level, and there will probably be 8 of them for 80 party levels. So I'm wanting to up the encounter, but without making it a huge long drag. </p><p></p><p>The Great Worm tribe uses the Wolf totem template, but since they already get Advantage from their berzerking (Reckless equivalent), the main thing that the Wolf totem gives them doesn't really help. So I'm planning on giving them something else flavourful, something white dragony. </p><p></p><p>Initial thoughts....</p><p></p><p>1) For all the tribespeople present:</p><p></p><p>i) move on ice as if it is normal ground</p><p>ii) Frost Soul - create a 5 x 5 patch of ice as a Reaction 3/day, range 5'. Save versus Dex or be Restrained. Break out of the ice by doing 10 points of damage to it, or making a DC 10 Athletics check.</p><p>iii) Frost Breath 1/day as a bonus action - as Burning Hands. 6d6 cold</p><p>iv) Resistant to Cold Damage</p><p></p><p>For the BBEG and the Evil Vizieress:</p><p>iv) unlimited Frost Soul - do 20 points of damage to smash the ice or make a DC 15 Athletics check.</p><p>v) Frost Breath 3/day, as above, 8d6 cold</p><p>vi) Frightful Presence - as adult white dragon 1/day as action</p><p>vii) Cold breath 1/day - as adult white dragon 1/day as action</p><p>viii) Immune to Cold damage, Resistant to Fire damage (I plan to housreule the same or better for my white dragons, etc.)</p><p></p><p></p><p>2) ten berzerkers, standard stats, plus benefits as above</p><p></p><p></p><p>3) four shaman - as Uthgardt shaman, </p><p>i) also get Freeze Metal (as Heat Metal) 1/day</p><p>ii) also get Sleet Storm 1/day</p><p>iii) their extra damage is cold, not radiant, and does twice the PHB.</p><p>iv) saves against their specifically cold-based spells and Frost Soul / Frost Breath are made at Disadvantage</p><p></p><p></p><p>4) A Young White Dragon for the BBEG's pet. </p><p></p><p></p><p>5) Replacing the basic Shaman with a tough Arctic Druidess. Probably 14th level-ish equivalent. Can you suggest a spell selection / battle strategy for her?</p><p>i) saves against her specifically cold-based spells and Frost Soul / Frost Breath are made with Disadvantage</p><p></p><p></p><p>6) For the BBEG I was thinking of doing something pretty nasty, maybe something based on the evil Druid-Barbarian multiclass that people go on about, but I don't really know how that is supposed to work (maths-wise). </p><p>Rage, transform into something brutal, then use spell slots to heal - something like that?</p><p>I figure he could transform into a wooly mammoth, I'll probably use the Triceratops stats. I figure he would be 14th to 16th level equivalent. Does he sound fun, does he sound strong enough?</p><p></p><p></p><p>Looking forward to your feedback!</p></blockquote><p></p>
[QUOTE="Motorskills, post: 7159112, member: 15921"] So we will have a bunch of IC clean-up to do at the start of the next session. 1) Since the party has access to the Harper Teleportation Circle network, the Bard can probably teleport to a big city to get the paladin True Rezzed. Which of the locations is most likely to have a 17th Level cleric they can ask nicely? 2) Assuming they head next to the Shrine of Annam (I'm going to have Harshnag make an appearance and suggest it), I'm interested in all y'all's views on making the "barbarians at the gate" fight significantly tougher. (Location 4) That chapter is nominally for a 7th level party of (let's say) 5 PCs. That's 35 party levels. With 6 berzerkers (CR2), one double-strength bezerker (say CR3), an Uthgardt shaman (CR2) and a white dragon wyrmling (CR3), I don't think it is necessarily intended to be a seriously tough fight, but certainly not a pushover either. My guys are now 10th level, and there will probably be 8 of them for 80 party levels. So I'm wanting to up the encounter, but without making it a huge long drag. The Great Worm tribe uses the Wolf totem template, but since they already get Advantage from their berzerking (Reckless equivalent), the main thing that the Wolf totem gives them doesn't really help. So I'm planning on giving them something else flavourful, something white dragony. Initial thoughts.... 1) For all the tribespeople present: i) move on ice as if it is normal ground ii) Frost Soul - create a 5 x 5 patch of ice as a Reaction 3/day, range 5'. Save versus Dex or be Restrained. Break out of the ice by doing 10 points of damage to it, or making a DC 10 Athletics check. iii) Frost Breath 1/day as a bonus action - as Burning Hands. 6d6 cold iv) Resistant to Cold Damage For the BBEG and the Evil Vizieress: iv) unlimited Frost Soul - do 20 points of damage to smash the ice or make a DC 15 Athletics check. v) Frost Breath 3/day, as above, 8d6 cold vi) Frightful Presence - as adult white dragon 1/day as action vii) Cold breath 1/day - as adult white dragon 1/day as action viii) Immune to Cold damage, Resistant to Fire damage (I plan to housreule the same or better for my white dragons, etc.) 2) ten berzerkers, standard stats, plus benefits as above 3) four shaman - as Uthgardt shaman, i) also get Freeze Metal (as Heat Metal) 1/day ii) also get Sleet Storm 1/day iii) their extra damage is cold, not radiant, and does twice the PHB. iv) saves against their specifically cold-based spells and Frost Soul / Frost Breath are made at Disadvantage 4) A Young White Dragon for the BBEG's pet. 5) Replacing the basic Shaman with a tough Arctic Druidess. Probably 14th level-ish equivalent. Can you suggest a spell selection / battle strategy for her? i) saves against her specifically cold-based spells and Frost Soul / Frost Breath are made with Disadvantage 6) For the BBEG I was thinking of doing something pretty nasty, maybe something based on the evil Druid-Barbarian multiclass that people go on about, but I don't really know how that is supposed to work (maths-wise). Rage, transform into something brutal, then use spell slots to heal - something like that? I figure he could transform into a wooly mammoth, I'll probably use the Triceratops stats. I figure he would be 14th to 16th level equivalent. Does he sound fun, does he sound strong enough? Looking forward to your feedback! [/QUOTE]
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