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Enhancing "Storm King's Thunder"
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<blockquote data-quote="hastur_nz" data-source="post: 7329026" data-attributes="member: 40592"><p>One thing that's bugged me a bit was the "hooks / quests", especially all the scattered references to "the Weevil" (dwarf criminal), so I never put those in. Some Quests, I weave in as potential Plot Hooks, a lot I delete. For example when the PC's defended Triboar, there are no rewards on offer (beyond XP) but I had a couple of NPC's mention treasures etc that the PC's could go after, basically in lieu of immediate reward. Of course, those were so far away, the players passed, but it feels more natural.</p><p></p><p>Anyway, as it turned out, the PC's traveled from Triboar to Gauntlgrym then off to Mirabar, which means they arrived in Xantharl's Keep, but by-passed Longsaddle. So as they about to leave, the Frost Giant Kaltivar attacks, and while everyone is distracted, his Bugbears capture the Weevil and start dragging him off in a sack. One PC notices, and figuring there's something inside worth saving, they defeat the bugbears and find the Weevil and also find out from a Bugbear why they were capturing him. So now they are off to Mirabar, to collect the reward.</p><p></p><p>And so that one played out in a way that I liked a lot better. Rather than the PC's being given one or more Quests / Wanted Posters, saying there's a reward out for capture of the Weevil, then having frustrated players taking forever trying to find out where he might be (there are really no clues). Instead, they just stumbled into that side-quest plot-line, and resolved it quickly.</p><p></p><p>As for Harshnag, I can't say too much yet as he hasn't appeared yet, but suffice to say I love the idea of using him as more of a "old Ben" Kenobi / Gandalf type - old and tired, but willing to help the new young kids on the block get cracking on an epic quest to heal the Ordning (to date, the players have been solving issues as they come across them, but there's nothing driving them to actually fix the breaking of the Ordning).</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7329026, member: 40592"] One thing that's bugged me a bit was the "hooks / quests", especially all the scattered references to "the Weevil" (dwarf criminal), so I never put those in. Some Quests, I weave in as potential Plot Hooks, a lot I delete. For example when the PC's defended Triboar, there are no rewards on offer (beyond XP) but I had a couple of NPC's mention treasures etc that the PC's could go after, basically in lieu of immediate reward. Of course, those were so far away, the players passed, but it feels more natural. Anyway, as it turned out, the PC's traveled from Triboar to Gauntlgrym then off to Mirabar, which means they arrived in Xantharl's Keep, but by-passed Longsaddle. So as they about to leave, the Frost Giant Kaltivar attacks, and while everyone is distracted, his Bugbears capture the Weevil and start dragging him off in a sack. One PC notices, and figuring there's something inside worth saving, they defeat the bugbears and find the Weevil and also find out from a Bugbear why they were capturing him. So now they are off to Mirabar, to collect the reward. And so that one played out in a way that I liked a lot better. Rather than the PC's being given one or more Quests / Wanted Posters, saying there's a reward out for capture of the Weevil, then having frustrated players taking forever trying to find out where he might be (there are really no clues). Instead, they just stumbled into that side-quest plot-line, and resolved it quickly. As for Harshnag, I can't say too much yet as he hasn't appeared yet, but suffice to say I love the idea of using him as more of a "old Ben" Kenobi / Gandalf type - old and tired, but willing to help the new young kids on the block get cracking on an epic quest to heal the Ordning (to date, the players have been solving issues as they come across them, but there's nothing driving them to actually fix the breaking of the Ordning). [/QUOTE]
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