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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Scott Nagel" data-source="post: 7592226" data-attributes="member: 6977589"><p>I am doing something similar: transitioning from SKT to Rise of Tiamat, blended with elements of the Scales of War AP from 4e. </p><p></p><p>Regarding Iymrith's lair, my concern was that, as written, the PCs are not only giant-sized, but accompanied by 4 storm giants (who are immune to lightning). If Iymrith stands her ground, I really can't see how she lasts more than a round or two. (I am going from memory here--is there something that prevents the storm giants from going underground? Can't remember.) So, the burrowing becomes important to her survival, but there is another way to increase the difficulty and draw things out.</p><p></p><p>Ed Greenwood wrote a 3rd-edition profile of Iymrith here: <a href="http://archive.wizards.com/default.asp?x=dnd/wn/20021120a" target="_blank">http://archive.wizards.com/default.asp?x=dnd/wn/20021120a</a></p><p></p><p>There is a ton of detail here, and she is called the "Dragon of Statues". SKT makes a small nod to this with all of the gargoyles, but here's the part I can't believe they left out: Iymrith makes statues of herself, and can cast spells from them. </p><p></p><p>Here's the relevant passage:</p><p></p><p></p><p>Now, I don't believe dragons include spells in their stat blocks in 5e, but MY Iymrith is going to have some, and she will also be able to use her breath weapon while she inhabits a statue--oh, and probably taunt them. </p><p></p><p>An important part of this approach is that it's a dial that can be turned up or turned down. If the PCs are having a hard time, the statues can just be moving around and messing with their heads. If things get too easy, the statues can really start blasting them. Either way, the statues, combined with the burrowing, can change the encounter from a possible two-round anticlimax, into a terrifying game of cat-and-mouse, which is exactly what the lair of an ancient dragon should look like.</p><p></p><p>EDIT: I should emphasize that I haven't tried any of this. In my campaign, Iymrith has killed Hekaton, Maelstrom has fallen, and the players don't seem too concerned with tracking Iymrith down. I've got it in my back pocket, though.</p></blockquote><p></p>
[QUOTE="Scott Nagel, post: 7592226, member: 6977589"] I am doing something similar: transitioning from SKT to Rise of Tiamat, blended with elements of the Scales of War AP from 4e. Regarding Iymrith's lair, my concern was that, as written, the PCs are not only giant-sized, but accompanied by 4 storm giants (who are immune to lightning). If Iymrith stands her ground, I really can't see how she lasts more than a round or two. (I am going from memory here--is there something that prevents the storm giants from going underground? Can't remember.) So, the burrowing becomes important to her survival, but there is another way to increase the difficulty and draw things out. Ed Greenwood wrote a 3rd-edition profile of Iymrith here: [URL]http://archive.wizards.com/default.asp?x=dnd/wn/20021120a[/URL] There is a ton of detail here, and she is called the "Dragon of Statues". SKT makes a small nod to this with all of the gargoyles, but here's the part I can't believe they left out: Iymrith makes statues of herself, and can cast spells from them. Here's the relevant passage: Now, I don't believe dragons include spells in their stat blocks in 5e, but MY Iymrith is going to have some, and she will also be able to use her breath weapon while she inhabits a statue--oh, and probably taunt them. An important part of this approach is that it's a dial that can be turned up or turned down. If the PCs are having a hard time, the statues can just be moving around and messing with their heads. If things get too easy, the statues can really start blasting them. Either way, the statues, combined with the burrowing, can change the encounter from a possible two-round anticlimax, into a terrifying game of cat-and-mouse, which is exactly what the lair of an ancient dragon should look like. EDIT: I should emphasize that I haven't tried any of this. In my campaign, Iymrith has killed Hekaton, Maelstrom has fallen, and the players don't seem too concerned with tracking Iymrith down. I've got it in my back pocket, though. [/QUOTE]
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