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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Anthony Winter" data-source="post: 7592536" data-attributes="member: 6916765"><p>I like the statues of Iymrith idea and will definately incorporate two life sized statues of her at either end of the colleseum.</p><p></p><p>The tactic of the gargoyles (50 of them). Is to swarm a single huge sized model per turn.</p><p>50 gargoyles put 100 attacks on a 25 ft tall storm giant.</p><p>with +4 to hit they will hit the scale armoured giants with about 40 times.</p><p>This will average 207 hp damage per round.</p><p>If there is a lead giant scouting ahead they could be torn apart in a surprise round.</p><p></p><p>To make it less black and white I am going to have 100 gargoyles take flight and attack but only 30 of them get to the party in a round due to distance around the amphitheatre.</p><p>This creates a bit of a zulu dawn scene with the party and giants flinging powerful ranges attacks but not able to take out a swarm coming from all sides.</p><p>[video=youtube;x63TZUu6mzg]https://www.youtube.com/watch?v=x63TZUu6mzg[/video]</p><p></p><p>If Imryth transfers to a statue to Observe for 2 rounds then back to her own body to burrow up and start either popping up and breathing or grappling and pulling a character below once every second round. </p><p></p><p></p><p></p><p>If the PCs stay small up top</p></blockquote><p></p>
[QUOTE="Anthony Winter, post: 7592536, member: 6916765"] I like the statues of Iymrith idea and will definately incorporate two life sized statues of her at either end of the colleseum. The tactic of the gargoyles (50 of them). Is to swarm a single huge sized model per turn. 50 gargoyles put 100 attacks on a 25 ft tall storm giant. with +4 to hit they will hit the scale armoured giants with about 40 times. This will average 207 hp damage per round. If there is a lead giant scouting ahead they could be torn apart in a surprise round. To make it less black and white I am going to have 100 gargoyles take flight and attack but only 30 of them get to the party in a round due to distance around the amphitheatre. This creates a bit of a zulu dawn scene with the party and giants flinging powerful ranges attacks but not able to take out a swarm coming from all sides. [video=youtube;x63TZUu6mzg]https://www.youtube.com/watch?v=x63TZUu6mzg[/video] If Imryth transfers to a statue to Observe for 2 rounds then back to her own body to burrow up and start either popping up and breathing or grappling and pulling a character below once every second round. If the PCs stay small up top [/QUOTE]
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